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防止std :: move在对象上?

[英]Prevent std::move on object?

I'm trying to create a not-null unique_ptr . 我正在尝试创建一个不为空的unique_ptr

template <typename T>
class unique_ref {
public:
    template <class... Types>
    unique_ref(Types&&... Args) { mPtr = std::make_unique<T, Types...>(std::forward<Types>(Args)...); }
    T* release() && { return mPtr.release(); }
    T* release() & = delete;

private:
    std::unique_ptr<T> mPtr;
};

My goal is to allow release() only if the unique_ref is a temporary. 我的目标是仅当unique_ref是临时的时才允许release()

The problem is someone could use std::move() to "get around" this: 问题是有人可以使用std::move()来解决这个问题:

unique_ref<int> p;
int* p2 = std::move(p).release();

Is there a way to prevent it from being move 'd? 有没有办法防止它被move

There is no way of distinguishing prvalues (temporaries) from xvalues (result of std::move ) as far as overload resolution is concerned. 就重载解析而言,无法将prvalues(临时)与xvalues( std::move结果)区分开。

And there is no way of preventing std::move from converting an lvalue to an xvalue. 而且没有办法阻止std::move将左值转换为左值。

release is not an operation that can be supported by a non-null-guarantee "unique pointer". release不是非null保证“唯一指针”可以支持的操作。 And neither is move construction / assignment. 移动构造/分配也不是。 As far as I can tell, the only way to make the guarantee is to make the pointer non-movable, and make the copy operation allocate a deep copy. 据我所知,保证的唯一方法是使指针不可移动,并使复制操作分配一个深拷贝。

You're going to have to let the std::move case go. 您将不得不放开std::move案例。 When a user invokes std::move , they are giving a strong signal that they know exactly what they are doing. 当用户调用std::move ,他们会发出强烈的信号,表明他们确切地知道自己在做什么。

You can protect yourself though during debug time. 您可以在调试期间保护自己。

For example, I would consider starting the class definition a little like this: 例如,我会考虑像这样开始类定义:

#include <memory>
#include <cassert>

template <typename T>
class unique_ref {
public:
    // a number of problems here, but that is a discussuion for another day
    template <class... Types>
    unique_ref(Types&&... Args) 
    : mPtr(std::make_unique<T>(std::forward<Types>(Args)...))
    { }

    // unique_ref is implicitly move-only

    // see check below
    bool has_value() const {
        return bool(mPtr);
    }

    // here I am implicitly propagating the container's constness to the 
    // inner reference yielded. You may not want to do that.
    // note that all these accessors are marshalled through one static function
    // template. This gives me control of behaviour in exactly one place. 
    // (DRY principles)
    auto operator*() -> decltype(auto) {
        return *get_ptr(this);
    }

    auto operator*() const -> decltype(auto) {
        return *get_ptr(this);
    }

    auto operator->() -> decltype(auto) {
        return get_ptr(this);
    }

    auto operator->() const -> decltype(auto) {
        return get_ptr(this);
    }

private:
    using implementation_type = std::unique_ptr<T>;
    implementation_type release() { return std::move(mPtr); }

    // this function is deducing constness of the container and propagating it
    // that may not be what you want.
    template<class MaybeConst>
    static auto get_ptr(MaybeConst* self) -> decltype(auto)
    {
        auto ptr = self->mPtr.get();
        assert(ptr);
        using self_type = std::remove_pointer_t<decltype(self)>;
        if constexpr (std::is_const<self_type>())
            return static_cast<T const*>(ptr);
        else
            return ptr;
    }

private:
    implementation_type mPtr;
};

struct foo
{
};

auto generate()->unique_ref<foo> {
    return unique_ref<foo>();
}

void test()
{
    auto rfoo1 = generate();
    auto rfoo2 = generate();
//    auto rfoo3 = rfoo1; not copyable

    // we have to assume that a user knows what he's doing here
    auto rfoo3 = std::move(rfoo1);

    // but we can add a check
    assert(!rfoo1.has_value());

    auto& a = *rfoo3;
    static_assert(!std::is_const<std::remove_reference_t<decltype(a)>>());

    const auto rfoo4 = std::move(rfoo3);
    auto& b = *rfoo4;
    static_assert(std::is_const<std::remove_reference_t<decltype(b)>>());
}

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