[英]Really stuck on Android/Java. Touch Event on a Sprite button to perform specific action
I have been really stuck on this for the past day or so and I could really use somebody's input as to where I'm going wrong 在过去的一天左右的时间里,我真的一直被困在这个位置上,我真的可以使用别人的意见来确定我要去哪里
So I have a 'Play Game' image, I'm loading it into my game as follows: 因此,我有一个“玩游戏”图像,我将其按以下方式加载到我的游戏中:
playGame = new SimpleControl(250.0f, 225.0f, 140.0f, 30.0f, "PlayBtn", this);
The SimpleControl object looks like this: SimpleControl对象如下所示:
public SimpleControl(float x, float y, float width, float height,
String bitmapName, GameScreen gameScreen) {
super(x, y, width, height, gameScreen.getGame().getAssetManager()
.getBitmap(bitmapName), gameScreen);
public boolean isActivated() {
// Consider any touch events occurring in this update
Input input = mGameScreen.getGame().getInput();
// Check if any of the touch events were on this control
BoundingBox bound = getBound();
for (int idx = 0; idx < TouchHandler.MAX_TOUCHPOINTS; idx++) {
if (input.existsTouch(idx)) {
if (bound.contains(input.getTouchX(idx), input.getTouchY(idx))) {
return true; }}}
return false; }
I have an update method in my Game class which goes like this: 我的Game类中有一个更新方法,如下所示:
Input input = mGame.getInput();
List<TouchEvent> touchEvents = input.getTouchEvents();
if (touchEvents.size() > 0) {
TouchEvent touchevent = touchEvents.get(0);
{
if (playGame.isActivated()) {
mGame.getScreenManager().removeScreen(this.getName());
AboutScreen aboutScreen = new AboutScreen(mGame);
mGame.getScreenManager().addScreen(aboutScreen);
}
Unfortunately when I'm running this, the button does not pick up any touch event but there's a little section of the screen that does: http://i.imgur.com/R4nVIRP.png 不幸的是,当我运行此按钮时,该按钮没有发生任何触摸事件,但是屏幕上有一小部分显示了该事件: http : //i.imgur.com/R4nVIRP.png
BoundingBox.java:
public BoundingBox(float x, float y, float halfWidth, float halfHeight) {
this.x = x;
this.y = y;
this.halfWidth = halfWidth;
this.halfHeight = halfHeight;
}
public boolean contains(float x, float y) {
return (this.x - this.halfWidth < x && this.x + this.halfWidth > x
&& this.y - this.halfHeight < y && this.y + this.halfHeight > y);
}
Thank you in advance :) 先感谢您 :)
Your contains(float x, float y)
looks incorrect. 您的
contains(float x, float y)
看起来不正确。
this.x - this.halfwidth < x
means it checks for x
at a location before the start of the bounding box. this.x - this.halfwidth < x
表示它在边界框开始之前的某个位置检查x
。
For example your x should be - (x>=this.x && x<=(this.x + 2*this.halfwidth))
And y should be (y>=this.y && y<=(this.y + 2.this.halfHeight))
例如,您的x应该是-
(x>=this.x && x<=(this.x + 2*this.halfwidth))
并且y应该是(y>=this.y && y<=(this.y + 2.this.halfHeight))
(Assuming halfWidth and halfHeight are what they say) (also, can't open the imgur link since its blocked for us) (假设halfWidth和halfHeight是他们所说的话)(而且,由于它对我们而言已被阻止,因此无法打开imgur链接)
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