[英]c++ api with callbacks to objective-c++
I am trying to wrap a c++ library with objective-c++ so i can use it in and iOS application.我正在尝试用 Objective-C++ 包装一个 C++ 库,以便我可以在 iOS 应用程序中使用它。 The library is not finished, only the specifications and a draft of the header file that I will be using.
库还没有完成,只有我将使用的头文件的规范和草稿。
The api has a function Result initialize(const char* oemUser, const char* oemPassword, Callback* pCallback);
api 有一个函数
Result initialize(const char* oemUser, const char* oemPassword, Callback* pCallback);
where pCallback will be called with different states and progress.其中 pCallback 将在不同的状态和进度下被调用。
Callback
is a pure virtual Class
. Callback
是一个纯virtual Class
。
I have been following some guides to wrap the code, and I think I understand how to properly wrap it so I can call the C++
functions from Objective-C++
but not the other way around.我一直在遵循一些指南来包装代码,我想我明白如何正确包装它,这样我就可以从
Objective-C++
调用C++
函数,而不是相反。
Some code:一些代码:
foo.hpp (c++ api-headers)
#ifndef FOO_API_H
#define FOO_API_H
namespace foo {
namespace bar {
enum struct Result
{
Ok,
Error,
};
enum struct State
{
Uninitialized,
Done,
kError,
};
class Callback
{
public:
virtual ~Callback() {}
virtual Result enumerateEndpoints(int index,
char* info,
unsigned length) const = 0;
virtual Result processState(State state,
float progress,
bool reqNext) = 0;
};
/** Initialize - initializes the FOO library
\param oemUser OEM user for validating library
\param oemPassword OEM password for validating library
\param pCallback Pointer to an object implementing Callback
interface
\return Result
*/
Result initialize(const char* oemUser,
const char* oemPassword,
Callback* pCallback);
Result terminate();
State getCurrentState();
Result getLastError(char* buffer, unsigned length);
}
}
#endif
FooApiControlWrapper.h (My main api wrapper i obj-c++)
#import <Foundation/Foundation.h>
#include "FooApiCallbackWrapper.h"
#include "foo_api.hpp"
@interface FooApiControlWrapper : NSObject
- (foo::bar::Result)initialize:(NSString*)oemUser with:(NSString*)oemPassword using:(foo::bar::Callback*)callback;
- (foo::bar::Result)terminate;
- (foo::bar::State)getCurrentState;
- (foo::bar::Result)getLastError:(NSString*)buffer lengt:(NSInteger*)length;
@end
FooApiControlWrapper.mm
Here you can see that I am providing foo::bar::Callback
to the obj-c++ init parameter, but somehow I think this should be an Obj-c++ Object
.在这里你可以看到我正在为 obj-c++ init 参数提供
foo::bar::Callback
,但不知何故我认为这应该是一个Obj-c++ Object
。
#import "FooApiControlWrapper.h"
#include "foo_api.hpp"
@implementation FooApiControlWrapper
- (foo::bar::Result)initialize:(NSString*)oemUser with:(NSString*)oemPassword using:(foo::bar::Callback*)callback {
return foo::bar::initialize([oemUser UTF8String], [oemPassword UTF8String], callback);
}
- (foo::bar::Result)terminate {
return foo::bar::Result::Ok;
}
- (foo::bar::State)getCurrentState {
return foo::bar::State::Uninitialized;
}
- (foo::bar::Result)getLastError:(NSString*)buffer lengt:(NSInteger*)length {
return foo::bar::Result::Ok;
}
@end
FooApiCallbackWrapper.h (My wrapper for the callback class)
#import <Foundation/Foundation.h>
#include "foo_api.hpp"
@interface FooApiCallbackWrapper : NSObject
- (instancetype) init;
- (foo::bar::Result)enumerateEndpoints:(NSInteger*)index with:(NSString*)info and:(NSInteger*)length;
- (foo::bar::Result)processState:(foo::bar::State)state progress:(float)progress reqNext:(Boolean)reqNext;
@end
FooApiCallbackWrapper.mm
#import "FooApiCallbackWrapper.h"
#include "foo_api.hpp"
@implementation FooApiCallbackWrapper
- (instancetype) init{
self = [super init];
return self;
}
- (void)dealloc{
}
- (foo::bar::Result)enumerateEndpoints:(NSInteger*)index with:(NSString*)info and:(NSInteger*)length {
return foo::bar::Result::Ok;
}
- (foo::bar::Result)processState:(foo::bar::State)state progress:(float)progress reqNext:(Boolean)reqNext {
return foo::bar::Result::Ok;
}
@end
I just want to be able to write a callback in Obj-C++ that later will be called by my C++-Api.我只想能够在 Obj-C++ 中编写一个回调,稍后将被我的 C++-Api 调用。 Where and how to proceed?
在哪里以及如何进行?
Remember that C++ is allowed in Objective-C++, so the standard way is to just add a plain C or C++ function in your Objective-C++ part (outside of the library), and let that function - which is compiled as Objective-C++, operate with the Obj-C++ stuff, ie perform methods on Obj-C++-Objects.请记住,Objective-C++ 中允许使用 C++,因此标准方法是在 Objective-C++ 部分(库之外)添加一个普通的 C 或 C++ 函数,然后让该函数 - 编译为 Objective-C++,操作 Obj-C++ 的东西,即在 Obj-C++-Objects 上执行方法。 If you need to pass References to Objects, some void * will usually do.
如果您需要将引用传递给对象,通常会使用一些 void * 。 Alternatively, some singleton / look-up pattern can be used.
或者,可以使用一些单例/查找模式。
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