[英]RenderScript blur overrides the original Bitmap
I am trying to use RenderScript to create a blurred bitmap to set it as a background for a LinearLayout which contains an ImageView . 我正在尝试使用RenderScript创建模糊的位图,以将其设置为包含ImageView的LinearLayout的背景。 I also want a clear original copy of the bitmap so that I can set it as an image in the ImageView . 我还想要位图的原始副本,以便可以在ImageView中将其设置为图像。
Here's my code: 这是我的代码:
ImageView mainImage;
Bitmap mainBMP, blurredBMP
LinearLayout background;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_work_area);
getImage(); // obtain bitmap from file
mainImage.setImageBitmap(mainBMP); // set the original bitmap in imageview
// create a blurred bitmap drawable and set it as background for linearlayout
BitmapDrawable drawable = new BitmapDrawable(getResources(), blur(mainBMP));
mainBackground.setBackground(drawable);
registerForContextMenu(objectImage);
registerForContextMenu(textArea);
}
private void getImage(){
String filename = getIntent().getStringExtra("image");
try {
FileInputStream is = this.openFileInput(filename);
mainBMP = BitmapFactory.decodeStream(is);
is.close();
} catch (Exception e) {
e.printStackTrace();
}
}
@TargetApi(17)
public Bitmap blur(Bitmap image) {
if (null == image) return null;
Bitmap outputBitmap = Bitmap.createBitmap(image);
final RenderScript renderScript = RenderScript.create(this);
Allocation tmpIn = Allocation.createFromBitmap(renderScript, image);
Allocation tmpOut = Allocation.createFromBitmap(renderScript, outputBitmap);
//Intrinsic Gausian blur filter
ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
theIntrinsic.setRadius(BLUR_RADIUS);
theIntrinsic.setInput(tmpIn);
theIntrinsic.forEach(tmpOut);
tmpOut.copyTo(outputBitmap);
return outputBitmap;
}
This is how I want the final result to be: 这就是我希望最终结果如何:
But this is what I get: 但这就是我得到的:
So how do I make two copies of the same bitmap in which one of them is blurred and the other is clear and original ? 那么,如何制作同一位图的两个副本 ,其中一个模糊 ,另一个清晰且原始 ?
The problem is with how the output bitmap is being created. 问题在于如何创建输出位图。 You're using a call that gives you an immutable Bitmap
object based on an input Bitmap
object. 您正在使用一个基于输入Bitmap
对象为您提供不变的Bitmap
对象的调用。 Change this line: 更改此行:
Bitmap outputBitmap = Bitmap.createBitmap(image);
to be this: 是这样的:
Bitmap outputBitmap = image.copy(image.getConfig(), true);
That will give you a separate Bitmap
object which is a copy of the original and mutable. 这将为您提供一个单独的Bitmap
对象,该对象是原始且可变的副本。 Right now Renderscript is really modifying the original (though it really should fail because the outputBitmap
was immutable. 现在,Renderscript确实在修改原始文件(尽管它确实应该失败,因为outputBitmap
是不可变的。
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