[英]Unity3D, how can I write an extension method for operators?
I am trying to extend Vector3 which is a Unity3D feature. 我试图扩展Vector3D功能的Vector3 。 It does not have a less than operator, so I am trying to create one.
它没有一个小于运算符,所以我试图创建一个。 However, When I write the extension method for it, my IDE tells me "Identifier expected, 'this' is a keyword".
但是,当我为它编写扩展方法时,我的IDE告诉我“Identifier expected,'this'是一个关键字”。
How can I write an extension method using operators? 如何使用运算符编写扩展方法? This is my attempt, which unexpectedly did not work:
这是我的尝试,出乎意料地无效:
using UnityEngine;
using System.Collections;
public static class Vector3Extensions
{
public static bool operator <(this Vector3 vector3, Vector3 other)
{
if (vector3.x < other.x)
{
return true;
}
else if (vector3.x > other.x)
{
return false;
}
else if (vector3.y < other.y)
{
return true;
}
else if (vector3.y > other.y)
{
return false;
}
else if (vector3.z < other.z)
{
return true;
}
return false;
}
}
You can not use extension method to overload on operator. 您不能使用扩展方法来重载运算符。 Perhaps you can add
.LessThan
. 也许你可以添加
.LessThan
。
It's not extension methods but operator overloads. 它不是扩展方法,而是运算符重载。 See this MSDN documentation that states:
请参阅此MSDN文档 ,其中说明:
==, !=, <, >, <=, >= The comparison operators can be overloaded (but see note below).
==,!=,<,>,<=,> =比较运算符可以重载(但请参见下面的注释)。 Note The comparison operators, if overloaded, must be overloaded in pairs;
注意比较运算符如果过载,则必须成对过载; that is, if == is overloaded, != must also be overloaded.
也就是说,如果==超载,!=也必须重载。 The reverse is also true, and similar for < and >, and for <= and >=.
反之亦然,<和>以及<=和> =类似。
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