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如何在Sprite Kit(Swift)中更改Sprite节点的大小以适合不同的屏幕

[英]How to change the size of sprite nodes to fit different screens in sprite kit (Swift)

I am creating a game and I'm almost finished, however the one annoying problem that I am having is that my game will not fit the IPhone 5 screen. 我正在创建一个游戏,并且快要完成了,但是我遇到的一个令人烦恼的问题是我的游戏无法适合iPhone 5屏幕。 I have used size classes, set the scale to aspect fill, even tried resize fill, but it won't fit on the iPhone 5. It fits on all other screen sizes ( except iPhone 4s because I'm not supporting it) including the iPad. 我使用过尺寸类,将比例尺设置为纵横比填充,甚至尝试过调整尺寸填充,但它不适用于iPhone5。它适用于所有其他屏幕尺寸(iPhone 4s除外,因为我不支持它),包括iPad。 Are there any other options other than size classes? 除了尺码等级,还有其他选择吗? Do I have to programmatically change the images? 我是否需要以编程方式更改图像? If so, how would I do that in sprite kit? 如果是这样,我将如何在Sprite Kit中进行操作?

One way you can do it is to detect what device the user is using, then changing a variable to meet that device. 您可以执行的一种方法是检测用户使用的设备,然后更改变量以适应该设备。

Here is an extension using UIDevice() that you can detect what device the user is on: 这是使用UIDevice()的扩展,您可以检测用户所在的设备:

public extension UIDevice {

var modelName: String {
    var systemInfo = utsname()
    uname(&systemInfo)
    let machineMirror = Mirror(reflecting: systemInfo.machine)
    let identifier = machineMirror.children.reduce("") { identifier, element in
        guard let value = element.value as? Int8 where value != 0 else { return identifier }
        return identifier + String(UnicodeScalar(UInt8(value)))
    }

    switch identifier {
    case "iPod5,1":                                 return "iPod Touch 5"
    case "iPod7,1":                                 return "iPod Touch 6"
    case "iPhone3,1", "iPhone3,2", "iPhone3,3":     return "iPhone 4"
    case "iPhone4,1":                               return "iPhone 4s"
    case "iPhone5,1", "iPhone5,2":                  return "iPhone 5"
    case "iPhone5,3", "iPhone5,4":                  return "iPhone 5c"
    case "iPhone6,1", "iPhone6,2":                  return "iPhone 5s"
    case "iPhone7,2":                               return "iPhone 6"
    case "iPhone7,1":                               return "iPhone 6 Plus"
    case "iPhone8,1":                               return "iPhone 6s"
    case "iPhone8,2":                               return "iPhone 6s Plus"
    case "iPhone8,4":                               return "iPhone SE"
    case "iPad2,1", "iPad2,2", "iPad2,3", "iPad2,4":return "iPad 2"
    case "iPad3,1", "iPad3,2", "iPad3,3":           return "iPad 3"
    case "iPad3,4", "iPad3,5", "iPad3,6":           return "iPad 4"
    case "iPad4,1", "iPad4,2", "iPad4,3":           return "iPad Air"
    case "iPad5,3", "iPad5,4":                      return "iPad Air 2"
    case "iPad2,5", "iPad2,6", "iPad2,7":           return "iPad Mini"
    case "iPad4,4", "iPad4,5", "iPad4,6":           return "iPad Mini 2"
    case "iPad4,7", "iPad4,8", "iPad4,9":           return "iPad Mini 3"
    case "iPad5,1", "iPad5,2":                      return "iPad Mini 4"
    case "iPad6,3", "iPad6,4", "iPad6,7", "iPad6,8":return "iPad Pro"
    case "AppleTV5,3":                              return "Apple TV"
    case "i386", "x86_64":                          return "Simulator"
    default:                                        return identifier
    }
}

then you can use it like this 那么你可以像这样使用它

if UIDevice.modelName == "iPhone 4" {
    theNode.xScale = whatever
    theNode.yScale = whatever
}

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