[英]How to change the size of sprite nodes to fit different screens in sprite kit (Swift)
我正在創建一個游戲,並且快要完成了,但是我遇到的一個令人煩惱的問題是我的游戲無法適合iPhone 5屏幕。 我使用過尺寸類,將比例尺設置為縱橫比填充,甚至嘗試過調整尺寸填充,但它不適用於iPhone5。它適用於所有其他屏幕尺寸(iPhone 4s除外,因為我不支持它),包括iPad。 除了尺碼等級,還有其他選擇嗎? 我是否需要以編程方式更改圖像? 如果是這樣,我將如何在Sprite Kit中進行操作?
您可以執行的一種方法是檢測用戶使用的設備,然后更改變量以適應該設備。
這是使用UIDevice()的擴展,您可以檢測用戶所在的設備:
public extension UIDevice {
var modelName: String {
var systemInfo = utsname()
uname(&systemInfo)
let machineMirror = Mirror(reflecting: systemInfo.machine)
let identifier = machineMirror.children.reduce("") { identifier, element in
guard let value = element.value as? Int8 where value != 0 else { return identifier }
return identifier + String(UnicodeScalar(UInt8(value)))
}
switch identifier {
case "iPod5,1": return "iPod Touch 5"
case "iPod7,1": return "iPod Touch 6"
case "iPhone3,1", "iPhone3,2", "iPhone3,3": return "iPhone 4"
case "iPhone4,1": return "iPhone 4s"
case "iPhone5,1", "iPhone5,2": return "iPhone 5"
case "iPhone5,3", "iPhone5,4": return "iPhone 5c"
case "iPhone6,1", "iPhone6,2": return "iPhone 5s"
case "iPhone7,2": return "iPhone 6"
case "iPhone7,1": return "iPhone 6 Plus"
case "iPhone8,1": return "iPhone 6s"
case "iPhone8,2": return "iPhone 6s Plus"
case "iPhone8,4": return "iPhone SE"
case "iPad2,1", "iPad2,2", "iPad2,3", "iPad2,4":return "iPad 2"
case "iPad3,1", "iPad3,2", "iPad3,3": return "iPad 3"
case "iPad3,4", "iPad3,5", "iPad3,6": return "iPad 4"
case "iPad4,1", "iPad4,2", "iPad4,3": return "iPad Air"
case "iPad5,3", "iPad5,4": return "iPad Air 2"
case "iPad2,5", "iPad2,6", "iPad2,7": return "iPad Mini"
case "iPad4,4", "iPad4,5", "iPad4,6": return "iPad Mini 2"
case "iPad4,7", "iPad4,8", "iPad4,9": return "iPad Mini 3"
case "iPad5,1", "iPad5,2": return "iPad Mini 4"
case "iPad6,3", "iPad6,4", "iPad6,7", "iPad6,8":return "iPad Pro"
case "AppleTV5,3": return "Apple TV"
case "i386", "x86_64": return "Simulator"
default: return identifier
}
}
那么你可以像這樣使用它
if UIDevice.modelName == "iPhone 4" {
theNode.xScale = whatever
theNode.yScale = whatever
}
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