[英]Create Groups from a list of Objects in C#
I Have a list of objects called Team and I want to create groups of them but not in order, randomized. 我有一个称为“团队”的对象列表,我想创建它们的组,但不按顺序随机分配。 The groups number is given to the function as well as the list
组号既提供给功能又提供给列表
public List<List<Team>> GenerateGroups(List<Team> teams, int amount)
{
List<List<Team>> result = new List<List<Team>>();
for (int i = 0; i < amount; ++i)
result.Add(new List<Team>());
foreach(Team team in teams)
{
//Add something
}
return result;
}
i got stuck here. 我被困在这里。 I am not sure how to add the teams.
我不确定如何添加团队。 Also if someone can condense my code, it will be pretty helpful.
另外,如果有人可以压缩我的代码,那将非常有帮助。 I don't need it to return List> if someone has a better idea.
如果有人有更好的主意,我不需要它返回List>。
This will order your teams
randomly and then put them in groups. 这将随机命令您的
teams
,然后将它们分组。 The number of output groups in the list is according to the amount
parameter: 列表中输出组的
amount
取决于amount
参数:
public static List<List<Team>> GenerateGroups(List<Team> teams, int amount)
{
return teams.OrderBy(item => Guid.NewGuid())
.Select((item, index) => new { Item = item, GroupIndex = index % amount })
.GroupBy(item => item.GroupIndex,
(key, group) => group.Select(groupItem => groupItem.Item).ToList())
.ToList();
}
One can also random using the Random
class but I would use it to create the order and not group by
it. 也可以使用
Random
类进行Random
但我将使用它来创建订单而不是按其group by
。 Like this: 像这样:
public static List<List<Team>> GenerateGroups(List<Team> teams, int amount)
{
Random random = new Random();
return teams.OrderBy(item => random.NextDouble())
.Select((item, index) => new { Item = item, GroupIndex = index % amount })
.GroupBy(item => item.GroupIndex,
(key, group) => group.Select(groupItem => groupItem.Item).ToList())
.ToList();
}
I think it's better for you to define Group
class like: 我认为最好像下面这样定义
Group
类:
class Group {
List<Team> teams;
}
And about adding teams: 关于添加团队:
Random rnd = new Random();
List<Group> groups = new List<Group>();
for (int i = 0; i < amount; ++i)
groups.Add(new Group());
foreach(Team team in teams)
{
int index = rnd.Next(0, amount);
groups[index].Add(team);
}
return groups;
This one gives random groups without duplicates: 这给出了随机组,没有重复项:
private static Random _rnd = new Random();
private static Team GetAndRemoveRandomTeam(List<Team> allTeams)
{
int randomIndex = _rnd.Next(allTeams.Count);
Team randomTeam = allTeams[randomIndex];
allTeams.RemoveAt(randomIndex);
return randomTeam;
}
public static List<List<Team>> GenerateGroups(List<Team> teams, int amount)
{
int teamCount = (int) teams.Count/amount;
List<Team> allteams = teams.ToList(); // copy to be able to remove items
if (teamCount == 0)
return new List<List<Team>> {allteams};
List<List<Team>> allTeamGroups = new List<List<Team>>();
List<Team> thisTeam = new List<Team>();
while (allteams.Count > 0)
{
if (thisTeam.Count == amount)
{
allTeamGroups.Add(thisTeam);
thisTeam = new List<Team>();
}
thisTeam.Add(GetAndRemoveRandomTeam(allteams));
}
allTeamGroups.Add(thisTeam);
return allTeamGroups;
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.