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快速在图像周围创建圆形进度条

[英]Creating a circular progress bar around an image in swift

I am trying to create a circular progress bar around an image as shown in the screenshot below. 我正在尝试围绕图像创建圆形进度条,如下面的屏幕快照所示。 So far I have managed to create a round image with a green border using the code below: 到目前为止,我已经设法使用以下代码创建带有绿色边框的圆形图像:

    self.image.layer.cornerRadius = self.image.frame.size.width / 2
    self.image.clipsToBounds = true
    self.image.layer.borderWidth = 6.0
    self.image.layer.borderColor = UIColor.greenColor.CGColor

My question is, how do I create a circular progress bar from the border than I have set? 我的问题是,如何从边框创建比设置的圆形进度条? Or do I need to remove this border and take a different approach? 还是我需要删除该边框并采取其他方法?

像这样

I understood your problem and I suggest you to use some library to create such a loader you can find many of the swift libraries. 我了解您的问题,建议您使用一些库来创建这样的加载器,您可以找到许多Swift库。 On of them is FPActivityIndicator , it is the same circular loader which you are searching for, you only have to adjust the radius and position of the loader to move it around the image 在它们上的是FPActivityIndi​​cator ,它是您要搜索的同一圆形加载器,只需调整加载器的半径和位置即可在图像周围移动 这是工作项目的屏幕截图

if you need further help you can send me message and if it helps please accept the answer. 如果您需要进一步的帮助,可以给我发送消息,如果有帮助,请接受答案。 Thanks 谢谢

I have customized the answer of WDUK in stack overflow post according to your need, 我已根据您的需要在堆栈溢出中自定义了WDUK的答案,

It is something like, 就像

TestView.h TestView.h

 #import <UIKit/UIKit.h>

 @interface TestView : UIView

 @property (nonatomic) double percent;

 @end

TestView.m TestView.m

 #import "TestView.h"


@interface TestView () {
CGFloat startAngle;
CGFloat endAngle;
}

@end

@implementation TestView



- (id)initWithFrame:(CGRect)frame
{
   self = [super initWithFrame:frame];
   if (self) {
    // Initialization code
    self.backgroundColor = [UIColor whiteColor];

    // Determine our start and stop angles for the arc (in radians)
    startAngle = M_PI * 1.5;
    endAngle = startAngle + (M_PI * 2);

  }
 return self;
}

- (void)drawRect:(CGRect)rect
{  

 CGFloat constant = rect.size.width/ 5;

UIImage *img = [UIImage imageNamed:@"lion.jpg"]; // lion.jpg is image name
UIImageView *imgView = [[UIImageView alloc]initWithFrame:CGRectMake(rect.origin.x + constant/2, rect.origin.y + constant/2, rect.size.width-constant, rect.size.height - constant)];
imgView.image = img;
imgView.layer.masksToBounds = YES;
imgView.layer.cornerRadius = imgView.frame.size.width / 2;

UIBezierPath* bezierPath = [UIBezierPath bezierPath];

// Create our arc, with the correct angles
[bezierPath addArcWithCenter:CGPointMake(rect.size.width / 2, rect.size.height / 2)
                      radius:constant*2
                  startAngle:startAngle
                    endAngle:(endAngle - startAngle) * (_percent / 100.0) + startAngle
                   clockwise:YES];

// Set the display for the path, and stroke it
bezierPath.lineWidth = 20;
[[UIColor redColor] setStroke];
[bezierPath stroke];



[self addSubview:imgView];

}

@end

ViewController.m ViewController.m

 #import "ViewController.h"
#import "TestView.h"

@interface ViewController (){
TestView* m_testView;
NSTimer* m_timer;
}

@end

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];
// Init our view

CGRect frame = CGRectMake(50, 50, 200, 200);

m_testView = [[TestView alloc] initWithFrame:frame];
m_testView.percent = 0;
[self.view addSubview:m_testView];
// Do any additional setup after loading the view, typically from a nib.
}

- (void)viewDidAppear:(BOOL)animated
{
// Kick off a timer to count it down
m_timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(increamentSpin) userInfo:nil repeats:YES];
}

- (void)increamentSpin
{
  //  increament our percentage, do so, and redraw the view
 if (m_testView.percent < 100) {
    m_testView.percent = m_testView.percent + 1;
    [m_testView setNeedsDisplay];
}
else {
    [m_timer invalidate];
    m_timer = nil;
  }
}

- (void)didReceiveMemoryWarning {
 [super didReceiveMemoryWarning];
 // Dispose of any resources that can be recreated.
}

@end

If you are decreasing frame size from viewcontroller then you should reduce bezierPath.lineWidth accordingly to show respectively thin progress around imageview. 如果要从ViewController减小帧大小, bezierPath.lineWidth相应地减小bezierPath.lineWidth ,以分别显示围绕imageview的bezierPath.lineWidth进度。

And this is working perfact, i have tested it!!! 这是正常工作,我已经测试过了!!!

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