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动画 CAShapeLayer / CAGradientLayer

[英]Animating a CAShapeLayer / CAGradientLayer

This is an addition to a question that I asked yesterday.这是我昨天问的一个问题的补充。 The result worked perfect, but I would like a modification.结果很完美,但我想要修改。 Using drawRect to draw & animate two graphs. 使用 drawRect 绘制和动画两个图形。 A background graph, and a foreground graph 一个背景图和一个前景图

The following code, based on the thread above, produces a CABasicAnimation that grows the dark blue "triangle."下面的代码基于上面的线程,生成一个 CABasicAnimation,它增长了深蓝色的“三角形”。 Instead of a dark blue solid color, I would like this to be a CAGradientLayer with 3 stops: Red / Green / Blue.我希望它不是深蓝色纯色,而是具有 3 个停靠点的 CAGradientLayer:红色/绿色/蓝色。

I tried adding a CAGradientLayer to configure the gradient, then used addSubLayer to add the gradient to the CAShapeLayer that animates out.我尝试添加一个 CAGradientLayer 来配置渐变,然后使用 addSubLayer 将渐变添加到动画出来的 CAShapeLayer。 The result that I am posting below does not animate.我在下面发布的结果没有动画。 The color and shape just remain static.颜色和形状只是保持静态。 The gradient looks great, just need for it to animate out:渐变看起来很棒,只需要让它动画出来:

在此处输入图片说明

import UIKit
import QuartzCore
import XCPlayground

let view = UIView(frame: CGRect(x: 0, y: 0, width: 521, height: 40))
view.backgroundColor = UIColor.whiteColor()
XCPlaygroundPage.currentPage.liveView = view

let maskPath = UIBezierPath()

maskPath.moveToPoint(CGPoint(x: 0, y: 30))
maskPath.addLineToPoint(CGPoint(x: 0, y: 25))
maskPath.addLineToPoint(CGPoint(x: 300, y: 10))
maskPath.addLineToPoint(CGPoint(x: 300, y: 30))
maskPath.closePath()

let maskLayer = CAShapeLayer()
maskLayer.path = maskPath.CGPath
maskLayer.fillColor = UIColor.whiteColor().CGColor

let rectToAnimateFrom = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 0, height: 40))
let rectToAnimateTo = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 97, height: 40))

let backgroundGray = CAShapeLayer()
backgroundGray.path = maskPath.CGPath
backgroundGray.fillColor = UIColor.grayColor().CGColor

let foregroundGradient = CAShapeLayer()
foregroundGradient.mask = maskLayer
foregroundGradient.backgroundColor = UIColor.clearColor().CGColor


let gradientLayer = CAGradientLayer()
gradientLayer.startPoint = CGPointMake(0, 0)
gradientLayer.endPoint = CGPointMake(1, 0)
gradientLayer.frame = maskPath.bounds

let colors = [UIColor.redColor().CGColor, UIColor.greenColor().CGColor, UIColor.blueColor().CGColor]
gradientLayer.colors = colors


foregroundGradient.addSublayer(gradientLayer)


view.layer.addSublayer(backgroundGray)
view.layer.addSublayer(foregroundGradient)


let animation = CABasicAnimation(keyPath: "path")
animation.fromValue = rectToAnimateFrom.CGPath
animation.toValue = rectToAnimateTo.CGPath
animation.duration = 2
animation.removedOnCompletion = false
animation.fillMode = kCAFillModeForwards


foregroundGradient.addAnimation(animation, forKey: nil)

I need the foregroundGradient object (with the gradientLayer sublayer!) to animate from left to right.我需要foregroundGradient 对象(带有gradientLayer 子层!)从左到右设置动画。

If you remove the gradient from my code above, and keep foregroundGradient as a solid color, you'll see the animating.如果您从我上面的代码中删除渐变,并将 foregroundGradient 保留为纯色,您将看到动画。

I think you have to use your mask in your view as mention below.我认为你必须在你的观点中使用你的mask ,如下所述。

//Remove below line
view.layer.addSublayer(backgroundGray)

//Add your mask to view
view.layer.mask = backgroundGray

the whole function looks like this:整个函数如下所示:

func getGradientView() {
    let view = UIView(frame: CGRect(x: 0, y: 50, width: 521, height: 40))
    view.backgroundColor = UIColor.grayColor()
    self.view.addSubview(view)

    let maskPath = UIBezierPath()

    maskPath.moveToPoint(CGPoint(x: 0, y: 30))
    maskPath.addLineToPoint(CGPoint(x: 0, y: 25))
    maskPath.addLineToPoint(CGPoint(x: 300, y: 10))
    maskPath.addLineToPoint(CGPoint(x: 300, y: 30))
    maskPath.closePath()

    let maskLayer = CAShapeLayer()
    maskLayer.path = maskPath.CGPath
    maskLayer.fillColor = UIColor.whiteColor().CGColor

    let rectToAnimateFrom = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 0, height: 40))
    let rectToAnimateTo = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 300, height: 40))

    let backgroundGray = CAShapeLayer()
    backgroundGray.path = maskPath.CGPath
    backgroundGray.fillColor = UIColor.grayColor().CGColor

    let foregroundGradient = CAShapeLayer()
    foregroundGradient.mask = maskLayer
    foregroundGradient.backgroundColor = UIColor.clearColor().CGColor


    let gradientLayer = CAGradientLayer()
    gradientLayer.startPoint = CGPointMake(0, 0)
    gradientLayer.endPoint = CGPointMake(1, 0)
    gradientLayer.frame = maskPath.bounds

    let colors = [UIColor.redColor().CGColor, UIColor.greenColor().CGColor, UIColor.blueColor().CGColor]
    gradientLayer.colors = colors

    foregroundGradient.addSublayer(gradientLayer)

    //Remove below line
    //view.layer.addSublayer(backgroundGray)

    view.layer.addSublayer(foregroundGradient)

    //Add you mask to view
    view.layer.mask = backgroundGray

    let animation = CABasicAnimation(keyPath: "path")
    animation.fromValue = rectToAnimateFrom.CGPath
    animation.toValue = rectToAnimateTo.CGPath
    animation.duration = 1
    animation.repeatCount = 1000
    animation.removedOnCompletion = false
    animation.fillMode = kCAFillModeForwards


    maskLayer.addAnimation(animation, forKey: "fill animation")
}

Let me know if its working as per your exceptions.让我知道它是否按照您的例外工作。

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