[英]Xcode 8 GM has destroyed my UI
Argh. 哎呀。 After selecting an initial device view (6s) all my borders have completely screwed up.
选择初始设备视图(6s)后,我的所有边框都完全弄乱了。 I used the following code:
我使用以下代码:
func roundButtonLeft(button: UIButton) {
let path = UIBezierPath(roundedRect:button.bounds, byRoundingCorners:[.topLeft, .bottomLeft], cornerRadii: CGSize(width: 10, height: 10))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
let frameLayer = CAShapeLayer()
frameLayer.path = path.cgPath
frameLayer.lineWidth = 1.0
frameLayer.strokeColor = UIColor.white.cgColor
frameLayer.fillColor = nil
button.layer.addSublayer(frameLayer)
button.layer.mask = maskLayer}
which added a border on one side of my UI buttons. 在我的UI按钮的一侧添加了边框。 This doesnt work at all now and the white border shoots off the screen.
现在这根本不起作用,白色边框从屏幕上弹出。
If I discard my change it works fine before I open the storyboard and get forced to select an initial device. 如果我放弃所做的更改,则在打开情节提要并被迫选择初始设备之前,它可以正常工作。
Can anyone help? 有人可以帮忙吗? I've wasted a few nights on this now.
我现在在这上浪费了几个晚上。
This took a long time to figure out. 这花了很长时间才弄清楚。 But it was to do with the button.bounds.
但这与button.bounds有关。
I fixed it by adding: 我通过添加以下内容进行修复:
button.layoutIfNeeded()
before adding the Sublayer. 在添加子层之前。
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