[英]Creating an Android save file on the local storage of the device?
I'm using Libgdx for a game on Android, and i want to create a save file on the local storage of the user's phone, and i'm wondering how would i go about doing that. 我正在使用Libgdx在Android上的游戏中使用,我想在用户手机的本地存储上创建一个保存文件,我想知道我该怎么做。 Some of the documents I have read such as here: https://developer.android.com/guide/topics/data/data-storage.html#filesInternal have been quiet vague, and I don't really understand what is going on, or can make the example work in my own game. 我已经阅读了一些文档,例如: https : //developer.android.com/guide/topics/data/data-storage.html#files内部模糊不清,我不太了解发生了什么,也可以使示例在我自己的游戏中运行。 Is there a feature for this in Libgdx itself? Libgdx本身是否具有此功能?
in libgdx for storing the data we uses the "Preference". 在libgdx中用于存储数据的我们使用“首选项”。 which is help to store the data in device itself. 这有助于将数据存储在设备本身中。 here i will give you an example for storing the data in deveice memory. 在这里,我将为您提供一个将数据存储在设备内存中的示例。
myGame extends ApplicationAdapter{
public static int count;
public static bitmapFont font;
public SpriteBatch batch;
public static Preferences prefs;
public void create()
{
batch=new SpriteBatch();
font=new font(Gdx.files.internla("myFont.png"));
public static Preferences prefs;
// this is for setting up the storage for the current project
prefs = Gdx.app.getPreferences("myGame");
}
public void incrementCount()
{
count++;
if(count>100){
// here "countValue" is the key(which is the reference to the data) and "count" is the vlaue(the data). the value is stored in key value method.
prefs.putInteger("countValue", count);
// is used to flush the data in to the storage
prefs.flush();
}
public void render()
{
// getting the stored value from the preference
pref.getInteger("countValue",countValue);
batch.begin();
batch.draw(font,countValue+"stored value",0,0)
batch.end()
}
// this is the simple way to store the data into the device memory . it will work in both the android and the IOS
I think what you look for is Preferences . 我认为您要寻找的是Preferences 。 It is a way to store data for you application and it works for iOS and Android. 这是一种为应用程序存储数据的方法,适用于iOS和Android。
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