[英]Problems using SDL_QueryTexture through PySDL2
I am using PySDL2 and I am coding a little script that load a image on a windows but I am getting this error message "ctypes.ArgumentError: argument 4: : expected LP_c_int instance instead of int" when i use this function "SDL_QueryTexture". 我正在使用PySDL2,正在编写一个小的脚本,将一个图像加载到Windows上,但是当我使用此函数“ SDL_QueryTexture”时,出现此错误消息“ ctypes.ArgumentError:参数4 ::预期的LP_c_int实例而不是int”。 This is my code:
这是我的代码:
"""Simple example for using sdl2 directly."""
import os
import sys
import ctypes
from sdl2 import *
def run():
SDL_Init(SDL_INIT_VIDEO)
window = SDL_CreateWindow(b"Hello World",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
459, 536, SDL_WINDOW_SHOWN)
render = SDL_CreateRenderer(window, -1, 0)
fname = os.path.join(os.path.dirname(os.path.abspath(__file__)),
"resources", "self-control.bmp")
imageSurface = SDL_LoadBMP(fname.encode("utf-8"))
imageTexture = SDL_CreateTextureFromSurface(render, imageSurface)
SDL_FreeSurface(imageSurface)
sourceRectangle = SDL_Rect()
destinationRectangle = SDL_Rect()
SDL_QueryTexture(imageTexture, None, None, sourceRectangle.w, sourceRectangle.h)
destinationRectangle.x = sourceRectangle.x = 0
destinationRectangle.y = sourceRectangle.y = 0
destinationRectangle.w = sourceRectangle.w
destinationRectangle.h = sourceRectangle.h
SDL_RenderCopy(render, imageTexture, sourceRectangle, destinationRectangle)
running = True
event = sdl2.SDL_Event()
while running:
while SDL_PollEvent(ctypes.byref(event)) != 0:
if event.type == sdl2.SDL_QUIT:
running = False
break
SDL_Delay(10)
SDL_DestroyWindow(window)
SDL_Quit()
return 0
if __name__ == "__main__":
sys.exit(run())
I know is something related to ctypes, i hope someone can help me. 我知道与ctypes有关,希望有人能帮助我。
SDL_QueryTexture gets pointers to ints to write result to, you cannot simply pass int here. SDL_QueryTexture获取指向要写入结果的int的指针,您不能在此处简单地传递int。 Workaround would be something like
解决方法将类似于
w = ctypes.c_int()
h = ctypes.c_int()
SDL_QueryTexture(imageTexture, None, None, w, h)
And then getting result from w.value
and h.value
. 然后从
w.value
和h.value
获取结果。
However you already have a surface, why not just read width and height from it? 但是,您已经有了一个曲面,为什么不从中读取宽度和高度呢?
imageSurface.contents.w, imageSurface.contents.h
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