[英]WPF IsSelected prevent trigger when selecting child
I have a problem I've ran into and I'm not sure if it is possible to prevent it. 我遇到了一个问题,不确定是否可以阻止它。 I supose it is designed like this by default. 我认为默认情况下是这样设计的。
I have coded a treeview list to be filled by a XML and each of these node, when selected, are filling some textbox. 我已经编码了一个由XML填充的树视图列表,并且这些节点中的每一个在被选中时都填充了一些文本框。 Depending on their type, it will trigger a different function. 根据它们的类型,它将触发不同的功能。
The problem is that when I select a child, it seems to trigger "IsSelecting" for all parents treeviewitem all the way to the top which in return trigger the associated function as well and I don't want that. 问题是,当我选择一个孩子时,似乎所有父树的viewviewitem一直触发“ IsSelecting”,这反过来也触发了关联的函数,而我不希望那样。
Any idea how to prevent this "Sort of reverse inheritance" for IsSelected? 任何想法如何防止IsSelected的“反向继承排序”?
Example (check with code below): selecting a "node" will trigger "Node_Selected", "Dialog_Selected", "Actor_Selected". 示例(使用下面的代码检查):选择一个“节点”将触发“ Node_Selected”,“ Dialog_Selected”,“ Actor_Selected”。
Thanks for your help. 谢谢你的帮助。
Best regards, 最好的祝福,
Just for context: 仅出于上下文:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
XmlDocument document = new XmlDocument();
document.Load("XML/ActorsDialogs.xml");
XmlNodeList actors = document.SelectNodes("/dialogs/actor");
foreach (XmlNode actor in actors)
{
TreeViewItem newActor = new TreeViewItem();
newActor.Header = actor.SelectSingleNode("actorname").InnerText;
newActor.Selected += new RoutedEventHandler(Actor_Selected);
XmlNodeList dialogs = actor.SelectNodes("dialog");
foreach (XmlNode dialog in dialogs)
{
TreeViewItem newdialog = new TreeViewItem();
newdialog.Header = "Dialog:" + dialog.SelectSingleNode("dialogID").InnerText;
newdialog.Selected += new RoutedEventHandler(Dialog_Selected);
BuildNodes(newdialog, dialog);
newActor.Items.Add(newdialog);
}
ActorsList.Items.Add(newActor);
}
}
private void BuildNodes(TreeViewItem treeNode, XmlNode parentElement)
{
foreach (XmlNode child in parentElement.ChildNodes)
{
if (child.Name == "node" || child.Name == "reply")
{
XmlElement childElement = child as XmlElement;
TreeViewItem childTreeNode = new TreeViewItem();
string ID = child.SelectSingleNode(child.Name + "ID").InnerText;
childTreeNode.Header = childElement.Name + ":" + ID;
switch (child.Name)
{
case "node":
childTreeNode.Selected += new RoutedEventHandler(Node_Selected);
break;
case "reply":
childTreeNode.Selected += new RoutedEventHandler(Reply_Selected);
break;
default:
break;
}
treeNode.Items.Add(childTreeNode);
BuildNodes(childTreeNode, childElement);
}
}
}
private void Actor_Selected(object sender, RoutedEventArgs e){}
private void Dialog_Selected(object sender, RoutedEventArgs e){}
private void Node_Selected(object sender, RoutedEventArgs e){}
private void Reply_Selected(object sender, RoutedEventArgs e){}
In the event handler you can set e.Handled = true. 在事件处理程序中,您可以设置e.Handled = true。 That will prevent the event from bubbling up the tree. 这样可以防止事件冒泡。
private void Node_Selected(object sender, RoutedEventArgs e)
{
e.Handled = true; //this will prevent the event from bubbling up to parents;
//Do the rest of the code here.
}
See https://msdn.microsoft.com/en-us/library/ms742806%28v=vs.110%29.aspx for more information on RoutedEvents. 有关RoutedEvent的更多信息,请参见https://msdn.microsoft.com/zh-cn/library/ms742806%28v=vs.110%29.aspx 。 These include bubbling events which go up the tree and tunneling events which go down the tree. 这些事件包括在树上冒出的冒泡事件和在树上掉下的隧穿事件。
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