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WPF IsSelected防止选择子项时触发

[英]WPF IsSelected prevent trigger when selecting child

我遇到了一个问题,不确定是否可以阻止它。 我认为默认情况下是这样设计的。

我已经编码了一个由XML填充的树视图列表,并且这些节点中的每一个在被选中时都填充了一些文本框。 根据它们的类型,它将触发不同的功能。

问题是,当我选择一个孩子时,似乎所有父树的viewviewitem一直触发“ IsSelecting”,这反过来也触发了关联的函数,而我不希望那样。

任何想法如何防止IsSelected的“反向继承排序”?

示例(使用下面的代码检查):选择一个“节点”将触发“ Node_Selected”,“ Dialog_Selected”,“ Actor_Selected”。

谢谢你的帮助。

最好的祝福,

仅出于上下文:

    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        XmlDocument document = new XmlDocument();
        document.Load("XML/ActorsDialogs.xml");

        XmlNodeList actors = document.SelectNodes("/dialogs/actor");

        foreach (XmlNode actor in actors)
        {
            TreeViewItem newActor = new TreeViewItem();
            newActor.Header = actor.SelectSingleNode("actorname").InnerText;
            newActor.Selected += new RoutedEventHandler(Actor_Selected);

            XmlNodeList dialogs = actor.SelectNodes("dialog");
            foreach (XmlNode dialog in dialogs)
            {
                TreeViewItem newdialog = new TreeViewItem();
                newdialog.Header = "Dialog:" + dialog.SelectSingleNode("dialogID").InnerText;
                newdialog.Selected += new RoutedEventHandler(Dialog_Selected);

                BuildNodes(newdialog, dialog);

                newActor.Items.Add(newdialog);
            }
            ActorsList.Items.Add(newActor);
        }
    }

    private void BuildNodes(TreeViewItem treeNode, XmlNode parentElement)
    {
        foreach (XmlNode child in parentElement.ChildNodes)
        {
            if (child.Name == "node" || child.Name == "reply")
            {
                XmlElement childElement = child as XmlElement;
                TreeViewItem childTreeNode = new TreeViewItem();
                string ID = child.SelectSingleNode(child.Name + "ID").InnerText;
                childTreeNode.Header = childElement.Name + ":" + ID;
                switch (child.Name)
                {
                    case "node":
                        childTreeNode.Selected += new RoutedEventHandler(Node_Selected);
                        break;
                    case "reply":
                        childTreeNode.Selected += new RoutedEventHandler(Reply_Selected);
                        break;
                    default:
                        break;
                }


                treeNode.Items.Add(childTreeNode);
                BuildNodes(childTreeNode, childElement);
            }
        }
    }

     private void Actor_Selected(object sender, RoutedEventArgs e){}
     private void Dialog_Selected(object sender, RoutedEventArgs e){}
     private void Node_Selected(object sender, RoutedEventArgs e){}
     private void Reply_Selected(object sender, RoutedEventArgs e){}

在事件处理程序中,您可以设置e.Handled = true。 这样可以防止事件冒泡。

private void Node_Selected(object sender, RoutedEventArgs e)
{
   e.Handled = true; //this will prevent the event from bubbling up to parents;
   //Do the rest of the code here.
}

有关RoutedEvent的更多信息,请参见https://msdn.microsoft.com/zh-cn/library/ms742806%28v=vs.110%29.aspx 这些事件包括在树上冒出的冒泡事件和在树上掉下的隧穿事件。

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