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使用ffmpeg编码AAC(c ++)

[英]Encoding AAC with ffmpeg (c++)

I'm working on video encoding that will be used in a Unity plugin. 我正在研究将在Unity插件中使用的视频编码。 I have made image encoding work, but now I'm at the audio. 我已经使图像编码工作,但现在我在音频。 So trying only with the audio in to a mp4 file with AAC encoding. 所以只尝试将音频输入到具有AAC编码的mp4文件中。 And I'm stuck. 而且我被困住了。 The resulting file does not contain anything. 生成的文件不包含任何内容。 Also, from what I understand, AAC in ffmpeg only supports AV_SAMPLE_FMT_FLTP, that's why I use it. 另外,根据我的理解,ffmpeg中的AAC仅支持AV_SAMPLE_FMT_FLTP,这就是我使用它的原因。 Here's my code: 这是我的代码:

Setup: 设定:

int initialize_encoding_audio(const char *filename)
{
    int ret;
    AVCodecID aud_codec_id = AV_CODEC_ID_AAC;
    AVSampleFormat sample_fmt = AV_SAMPLE_FMT_FLTP;

    avcodec_register_all();
    av_register_all();

    aud_codec = avcodec_find_encoder(aud_codec_id);
    avcodec_register(aud_codec);

    if (!aud_codec)
        return COULD_NOT_FIND_AUD_CODEC;

    aud_codec_context = avcodec_alloc_context3(aud_codec);
    if (!aud_codec_context)
        return CONTEXT_CREATION_ERROR;

    aud_codec_context->bit_rate = 192000;
    aud_codec_context->sample_rate = select_sample_rate(aud_codec);
    aud_codec_context->sample_fmt = sample_fmt;
    aud_codec_context->channel_layout = AV_CH_LAYOUT_STEREO;
    aud_codec_context->channels = av_get_channel_layout_nb_channels(aud_codec_context->channel_layout);

    aud_codec_context->codec = aud_codec;
    aud_codec_context->codec_id = aud_codec_id;

    ret = avcodec_open2(aud_codec_context, aud_codec, NULL);

    if (ret < 0)
        return COULD_NOT_OPEN_AUD_CODEC;

    outctx = avformat_alloc_context();
    ret = avformat_alloc_output_context2(&outctx, NULL, "mp4", filename);

    outctx->audio_codec = aud_codec;
    outctx->audio_codec_id = aud_codec_id;

    audio_st = avformat_new_stream(outctx, aud_codec);

    audio_st->codecpar->bit_rate = aud_codec_context->bit_rate;
    audio_st->codecpar->sample_rate = aud_codec_context->sample_rate;
    audio_st->codecpar->channels = aud_codec_context->channels;
    audio_st->codecpar->channel_layout = aud_codec_context->channel_layout;
    audio_st->codecpar->codec_id = aud_codec_id;
    audio_st->codecpar->codec_type = AVMEDIA_TYPE_AUDIO;
    audio_st->codecpar->format = sample_fmt;
    audio_st->codecpar->frame_size = aud_codec_context->frame_size;
    audio_st->codecpar->block_align = aud_codec_context->block_align;
    audio_st->codecpar->initial_padding = aud_codec_context->initial_padding;

    outctx->streams = new AVStream*[1];
    outctx->streams[0] = audio_st;

    av_dump_format(outctx, 0, filename, 1);

    if (!(outctx->oformat->flags & AVFMT_NOFILE))
    {
        if (avio_open(&outctx->pb, filename, AVIO_FLAG_WRITE) < 0)
            return COULD_NOT_OPEN_FILE;
    }

    ret = avformat_write_header(outctx, NULL);

    aud_frame = av_frame_alloc();
    aud_frame->nb_samples = aud_codec_context->frame_size;
    aud_frame->format = aud_codec_context->sample_fmt;
    aud_frame->channel_layout = aud_codec_context->channel_layout;

    int buffer_size = av_samples_get_buffer_size(NULL, aud_codec_context->channels, aud_codec_context->frame_size,
        aud_codec_context->sample_fmt, 0);

    av_frame_get_buffer(aud_frame, buffer_size / aud_codec_context->channels);

    if (!aud_frame)
        return COULD_NOT_ALLOCATE_FRAME;

    aud_frame_counter = 0;

    return 0;
}

Encoding: 编码方式:

int encode_audio_samples(uint8_t **aud_samples)
{
    int ret;

    int buffer_size = av_samples_get_buffer_size(NULL, aud_codec_context->channels, aud_codec_context->frame_size,
        aud_codec_context->sample_fmt, 0);

    for (size_t i = 0; i < buffer_size / aud_codec_context->channels; i++)
    {
        aud_frame->data[0][i] = aud_samples[0][i];
        aud_frame->data[1][i] = aud_samples[1][i];
    }

    aud_frame->pts = aud_frame_counter++;

    ret = avcodec_send_frame(aud_codec_context, aud_frame);
    if (ret < 0)
        return ERROR_ENCODING_SAMPLES_SEND;

    AVPacket pkt;
    av_init_packet(&pkt);
    pkt.data = NULL;
    pkt.size = 0;

    fflush(stdout);

    while (true)
    {
        ret = avcodec_receive_packet(aud_codec_context, &pkt);
        if (!ret)
        {
            av_packet_rescale_ts(&pkt, aud_codec_context->time_base, audio_st->time_base);

            pkt.stream_index = audio_st->index;
            av_write_frame(outctx, &pkt);
            av_packet_unref(&pkt);
        }
        if (ret == AVERROR(EAGAIN))
            break;
        else if (ret < 0)
            return ERROR_ENCODING_SAMPLES_RECEIVE;
        else
            break;
    }

    return 0;
}

Finish encoding: 完成编码:

int finish_audio_encoding()
{
    AVPacket pkt;
    av_init_packet(&pkt);
    pkt.data = NULL;
    pkt.size = 0;

    fflush(stdout);

    int ret = avcodec_send_frame(aud_codec_context, NULL);
    if (ret < 0)
        return ERROR_ENCODING_FRAME_SEND;

    while (true)
    {
        ret = avcodec_receive_packet(aud_codec_context, &pkt);
        if (!ret)
        {
            if (pkt.pts != AV_NOPTS_VALUE)
                pkt.pts = av_rescale_q(pkt.pts, aud_codec_context->time_base, audio_st->time_base);
            if (pkt.dts != AV_NOPTS_VALUE)
                pkt.dts = av_rescale_q(pkt.dts, aud_codec_context->time_base, audio_st->time_base);

            av_write_frame(outctx, &pkt);
            av_packet_unref(&pkt);
        }
        if (ret == -AVERROR(AVERROR_EOF))
            break;
        else if (ret < 0)
            return ERROR_ENCODING_FRAME_RECEIVE;
    }

    av_write_trailer(outctx);
}

Main: 主要:

void get_audio_frame(float_t *left_samples, float_t *right_samples, int frame_size, float* t, float* tincr, float* tincr2)
{
    int j, i;
    float v;
    for (j = 0; j < frame_size; j++)
    {
        v = sin(*t);
        *left_samples = v;
        *right_samples = v;

        left_samples++;
        right_samples++;

        *t += *tincr;
        *tincr += *tincr2;
    }
}

int main()
{
    int frame_rate = 30;  // this should be like 96000 / 1024 or somthing i guess?
    float t, tincr, tincr2;

    initialize_encoding_audio("audio.mp4");

    int sec = 50;

    float_t** aud_samples;
    int src_samples_linesize;
    int src_nb_samples = 1024;
    int src_channels = 2;

    int ret = av_samples_alloc_array_and_samples((uint8_t***)&aud_samples, &src_samples_linesize, src_channels,
        src_nb_samples, AV_SAMPLE_FMT_FLTP, 0);


    t = 0;
    tincr = 0;
    tincr2 = 0;

    for (size_t i = 0; i < frame_rate * sec; i++)
    {
        get_audio_frame(aud_samples[0], aud_samples[1], src_nb_samples, &t, &tincr, &tincr2);

        encode_audio_samples((uint8_t **)aud_samples);

    }

    finish_audio_encoding();
    //cleanup();

    return 0;
}

I guess the first thing that I would want to make sure I got right is the synthetic sound generation and how I transfer that to the AVFrame. 我想我想要确保我做对的第一件事是合成声音生成以及我如何将其传输到AVFrame。 Are my conversions correct? 我的转换是否正确? But feel free to point out anything that might be wrong. 但随意指出任何可能错误的事情。

Thanks in advance! 提前致谢!

Edit: the whole source: http://pastebin.com/jYtmkhek 编辑:整个来源: http//pastebin.com/jYtmkhek

Edit2: Added initialization of tincr & tincr2 Edit2:添加了tincr&tincr2的初始化

Unless I'm missing something from the pastebin, you forgot to initialize a few variables. 除非我从pastebin中遗漏了一些东西,否则你忘了初始化一些变量。 You're using garbage to generate your samples. 您正在使用垃圾来生成样本。

float t, tincr, tincr2;
[...]
get_audio_frame(aud_samples[0], aud_samples[1], src_nb_samples, &t, &tincr, &tincr2);

You probably want to start with t=0 and increment by 2 * PI * frequency / sample rate for a sine wave. 您可能希望从t=0开始,并以正弦波的2 * PI * frequency / sample rate递增。

Also, avformat_new_stream() creates the stream for you, don't do it with new . 此外, avformat_new_stream()为您创建流,不要使用new

Update: 更新:

I removed all the c++ stuff to test this. 我删除了所有的c++东西来测试它。 Here's the code that works: pastebin 这是有效的代码: pastebin

And here's the resulting file: audio.mp4 这是生成的文件: audio.mp4

ffmpeg -i audio.mp4 -filter_complex "showwaves=s=640x120:mode=line:colors=white" -frames:v 1 wave.jpg

在此输入图像描述

Diff: DIFF:

1,6d0
< #include "encoder.h"
< #include <algorithm>
< #include <iterator>
< 
< extern "C"
< {
14a9
> #include <math.h>
40,41c35,36
<   SwsContext *sws_ctx;
<   SwrContext *swr_ctx = NULL;
---
> struct SwsContext *sws_ctx;
> struct SwrContext *swr_ctx = NULL;
76,77c71,72
<       AVCodecID aud_codec_id = AV_CODEC_ID_AAC;
<       AVSampleFormat sample_fmt = AV_SAMPLE_FMT_FLTP;
---
>   enum AVCodecID aud_codec_id = AV_CODEC_ID_AAC;
>   enum AVSampleFormat sample_fmt = AV_SAMPLE_FMT_FLTP;
125,126c120,121
<       outctx->streams = new AVStream*[1];
<       outctx->streams[0] = audio_st;
---
>   //outctx->streams = new AVStream*[1];
>   //outctx->streams[0] = audio_st;
182c177
<       while (true)
---
>   while (1)
216c211
<       while (true)
---
>   while (1)
291c286
<       float t, tincr, tincr2;
---
>   float t = 0, tincr = 2 * M_PI * 440.0 / 96000, tincr2 = 0;
317d311
<   }

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