[英]How can I add a <fx:root> component as a child in FXML?
I have a custom component that extends AnchorPane
, as in: 我有一个扩展
AnchorPane
的自定义组件,如下所示:
public class CustomAnchorPane extends AnchorPane { }
I would like to load this within a BorderPane
. 我想在
BorderPane
加载BorderPane
。 If I wanted to load a regular AnchorPane
, I would do it as so: (I removed some lines for brevity) 如果我想加载常规的
AnchorPane
,我将这样做:(为简洁起见,我删除了一些行)
<BorderPane fx:id="borderpane" ... fx:controller="main.java.Controller">
<center>
<AnchorPane fx:id="anchorpane" prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER" />
</center>
</BorderPane>
I understand the <fx:root>
construct is used for reusable/custom components. 我了解
<fx:root>
构造用于可重用/自定义组件。 I do not understand how to set it as a child of the BorderPane
, however, as I believe it must be the root of the FXML file. 我不知道如何将其设置为
BorderPane
的子级,因为我相信它必须是FXML文件的根。 Thus the following throws an error: 因此,以下内容将引发错误:
<BorderPane fx:id="borderpane" ... fx:controller="main.java.Controller">
<center>
<fx:root fx:id="custom_anchorpane" prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER" />
</center>
</BorderPane>
What is the proper way to do this? 正确的方法是什么?
Thanks in advance. 提前致谢。
<fx:root>
only makes sense as the root of a fxml, since this is the only place where the parent object of a object created from the fxml is used, but not defined in the fxml itself. <fx:root>
仅作为fxml的根有意义,因为这是使用从fxml创建的对象的父对象的唯一位置,但未在fxml本身中定义。
It only makes FXMLLoader
use the object passed using setRoot
instead of creating a an element for this tag itself. 它仅使
FXMLLoader
使用通过setRoot
传递的对象,而不是为此标签本身创建元素。
Assuming you've properly implemented your custom Node
, you can use it the way you'd use any other element: 假设您已经正确实现了自定义
Node
,则可以像使用其他任何元素一样使用它:
<BorderPane fx:id="borderpane" ... fx:controller="main.java.Controller">
<center>
<CustomAnchorPane fx:id="custom_anchorpane" prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER" />
</center>
</BorderPane>
Note that this requires a suitable import in the processing instructions at the start of the file and the class needs to provide a public
constructor taking no parameters. 请注意,这需要在文件开头适当地导入处理指令,并且该类需要提供不带参数的
public
构造函数。
If you didn't create a custom class yourself, but have a fxml file you want to use in a certain playe, you can also use fx:include
: 如果您不是自己创建自定义类,而是拥有要在某个播放器中使用的fxml文件,则还可以使用
fx:include
:
<BorderPane fx:id="borderpane" ... fx:controller="main.java.Controller">
<center>
<fx:include source="custom_anchorpane.fxml"/>
</center>
</BorderPane>
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