[英]Should I use a HashMap, List, or something else?
I am writing a program that我正在写一个程序
Currently I am using a HashMap, since it's key-value system made sense.目前我正在使用 HashMap,因为它的键值系统是有意义的。 However, the calculations seem to take a very long time and I am considering whether a different data structure may be more appropriate.但是,计算似乎需要很长时间,我正在考虑是否使用不同的数据结构更合适。
Simulating 100 scenarios took 8.623 seconds and left the HashMap with 4,600 key-value pairs.模拟 100 个场景需要 8.623 秒,并留下 4,600 个键值对的 HashMap。
Simulating 200 scenarios took 42.690 seconds and left the HashMap with 9,431 key-value pairs.模拟 200 个场景用了 42.690 秒,HashMap 留下了 9,431 个键值对。
It appears that the number of key-value pairs is increasing linearly while the time is increasing exponentially, and will soon spiral out of control.看起来键值对的数量在线性增加而时间呈指数增长,很快就会失控。 I may be able to further optimize the program, but am I using the wrong data structure entirely?我或许能够进一步优化程序,但我是否完全使用了错误的数据结构?
UPDATE: I suspect the problem is with my hashcode() method.更新:我怀疑问题出在我的 hashcode() 方法上。 Here it is:这里是:
@Override
public int hashCode() {
int result = 31 + legalBoard;
result = result*31 + playerToMove;
result = result*31 + Arrays.hashCode(getSmallestFieldConfiguration());
//System.out.println("Hashcode: " + result + " ---------- " + Arrays.toString(field));
return result;
}
legalBoard
is an int between -1 and 8. playerToMove
is either -1 or 1. field
is an int[81] with values -1, 0, and 1. The getSmallestConfiguration()
method finds the smallest array out of every possible reflection/rotation of the array, as shown here: legalBoard
是-1和8之间的int playerToMove
是-1或1 field
是一个int [81]与值-1,0和1。 getSmallestConfiguration()
方法找到的最小阵列出每个可能的反射/数组的旋转,如下所示:
public int[] getSmallestFieldConfiguration(){
int[] smallestConfig = field;
for(int[] config : getAllOtherFieldConfigurations()){
if(isGreater(smallestConfig, config)){
smallestConfig = config;
}
}
return smallestConfig;
}
public int[][] getAllOtherFieldConfigurations(){
int[][] configs = new int[7][];
int[][] twoDimensionalField = new int[][]{
{field[0],field[1],field[2],field[3],field[4],field[5],field[6],field[7],field[8]},
{field[9],field[10],field[11],field[12],field[13],field[14],field[15],field[16],field[17]},
{field[18],field[19],field[20],field[21],field[22],field[23],field[24],field[25],field[26]},
{field[27],field[28],field[29],field[30],field[31],field[32],field[33],field[34],field[35]},
{field[36],field[37],field[38],field[39],field[40],field[41],field[42],field[43],field[44]},
{field[45],field[46],field[47],field[48],field[49],field[50],field[51],field[52],field[53]},
{field[54],field[55],field[56],field[57],field[58],field[59],field[60],field[61],field[62]},
{field[63],field[64],field[65],field[66],field[67],field[68],field[69],field[70],field[71]},
{field[72],field[73],field[74],field[75],field[76],field[77],field[78],field[79],field[80]},
};
/*for(int i=0; i<81; i++){
twoDimensionalField[i%9][i/9] = field[i];
}*/
//Reflections
configs[0] = getFieldFromMatrix(MatrixTransformations.reflectVertical(twoDimensionalField));
configs[1] = getFieldFromMatrix(MatrixTransformations.reflectHorizontal(twoDimensionalField));
//Rotations
int[][] singleRotation = MatrixTransformations.rotate(twoDimensionalField);
configs[2] = getFieldFromMatrix(singleRotation);
int[][] doubleRotation = MatrixTransformations.rotate(twoDimensionalField);
configs[3] = getFieldFromMatrix(doubleRotation);
configs[4] = getFieldFromMatrix(MatrixTransformations.rotate(doubleRotation));
//Transpositions
configs[5] = getFieldFromMatrix(MatrixTransformations.transpose(twoDimensionalField));
configs[6] = getFieldFromMatrix(MatrixTransformations.transpose(doubleRotation));
return configs;
}
The MatrixTransformations
methods look like this: MatrixTransformations
方法如下所示:
public class MatrixTransformations { public MatrixTransformations(){}公共类 MatrixTransformations { 公共 MatrixTransformations(){}
public static int[][] reflectVertical(int[][] arr){
for(int j=0; j<9; j++){
for(int k=0; k<4; k++){
int temp = arr[j][k];
arr[j][k] = arr[j][3-k];
arr[j][8-k] = temp;
}
}
return arr;
}
public static int[][] reflectHorizontal(int[][] arr){
for(int j=0; j<4; j++){
for(int k=0; k<9; k++){
int temp = arr[j][k];
arr[j][k] = arr[8-j][k];
arr[8-j][k] = temp;
}
}
return arr;
}
public static int[][] transpose (int[][] array) {
if (array == null || array.length == 0)//empty or unset array, nothing do to here
return array;
int width = array.length;
int height = array[0].length;
int[][] array_new = new int[height][width];
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
array_new[y][x] = array[x][y];
}
}
return array_new;
}
public static int[][] rotate(int[][] arr){
int[][] newArr = new int[9][9];
for (int i = 0; i < 9; ++i) {
for (int j = 0; j < 9; ++j) {
newArr[i][j] = arr[8 - j][i];
}
}
return newArr;
}
}
Probably you should stick with a map.也许你应该坚持使用地图。 Unless your keys are sequential 1,2,3 Using 9K of random numbers could get you in not enough memory problems.除非您的密钥是连续的 1,2,3 使用 9K 的随机数可能会让您遇到内存不足的问题。
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