[英]Chaining Animations in Swift
Recently, I have made some code which draws a face.最近,我做了一些画脸的代码。 I wanted to animate the face to shake back and forth.我想让脸动画来回摇晃。 Currently I have this code.目前我有这段代码。 It rotates once to the right, then more to the left, and then to the original position. However, what if I wanted the head to infinitely shake back and forth(rotate bath and forth).它向右旋转一次,然后向左旋转一次,然后到原来的 position。但是,如果我想让头部来回无限摇晃(来回旋转 bath)怎么办? Is it possible to make some sort of recursive function to do this?是否可以使用某种递归 function 来执行此操作?
@IBAction func shakeHead(_ sender: UITapGestureRecognizer) {
UIView.animate(
withDuration: 0.5,
animations: {
self.faceView.transform = self.faceView.transform.rotated(by: self.shakeAngle)
},
completion:{ finished in
if(finished){
UIView.animate(
withDuration: 0.5,
animations: {
self.faceView.transform = self.faceView.transform.rotated(by: -(self.shakeAngle)*2)
},
completion:{ finished in
if(finished){
UIView.animate(
withDuration: 0.5,
animations: {
self.faceView.transform = self.faceView.transform.rotated(by: self.shakeAngle)
},
completion: nil
)
}
}
)
}
}
)
}
You could call shakeHead
from the final completion block.你可以从最后的完成块调用shakeHead
。
@IBAction func shakeHead(_ sender: UITapGestureRecognizer) {
UIView.animate(
withDuration: 0.5,
animations: {
self.faceView.transform = self.faceView.transform.rotated(by: self.shakeAngle)
},
completion:{ finished in
if(finished){
UIView.animate(
withDuration: 0.5,
animations: {
self.faceView.transform = self.faceView.transform.rotated(by: -(self.shakeAngle)*2)
},
completion:{ finished in
if(finished){
UIView.animate(
withDuration: 0.5,
animations: {
self.faceView.transform = self.faceView.transform.rotated(by: self.shakeAngle)
},
completion: { finished in
shakeHead(sender)
}
)
}
}
)
}
}
)
}
Even though this is technically a recursive call, it's not a problem due to the asynchronous nature of the code.尽管这在技术上是递归调用,但由于代码的异步性质,这不是问题。
Use animateKeyframes
for a better chain animation experience使用animateKeyframes
获得更好的连锁体验 animation
@IBAction func shakeHead(_ sender: UITapGestureRecognizer) {
UIView.animateKeyframes(withDuration: animationDuration, delay: 0, options: [], animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.5) {
self.faceView.transform = self.faceView.transform.rotated(by: self.shakeAngle)
}
UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.5) {
self.faceView.transform = self.faceView.transform.rotated(by: -(self.shakeAngle)*2)
}
UIView.addKeyframe(withRelativeStartTime: 1.0, relativeDuration: 0.5) {
self.faceView.transform = self.faceView.transform.rotated(by: self.shakeAngle)
}
}) { (isFinished) in
shakeHead(sender)
}
}
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