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Unity Networking中的附加场景加载

[英]Additive Scene loading in Unity Networking

I have a main scene where my player is loading as i start or join server. 我有一个主要场景,在我启动或加入服务器时,我的播放器正在加载。 On some action of the player i want to load additive scene in my main scene which is loading fine on the client but not across the network. 在播放器的某些动作上,我想在我的主场景中加载附加场景,该场景在客户端可以很好地加载,但不能跨网络加载。 My other clients are unable to watch it. 我的其他客户无法观看。 I checked different links here and I also found this unity Feedback page it seems to me that this( ADDITIVE SCENE LOADING TO UNET ) feature is not available in unity. 在这里检查了不同的链接,我也发现了这个统一的“反馈”页面 ,在我看来,这个(将场景加载到UNET )功能无法统一使用。 Can anyone confirm that additive scene loading in unet is not available then what the alternative? 谁能确认unet中的附加场景加载不可用,那又有什么选择呢?

Additive scene loading is not available in unet. 无法添加附加场景加载。 The alternative would be trying to replicate it by network instantiating things. 另一种选择是尝试通过网络实例化来复制它。 This might be computer intensive, and definitely tedious, but you could instantiate all the objects in the other scene manually if it came to that. 这可能需要大量的计算机资源,并且绝对是乏味的,但是如果涉及到其他场景,则可以手动实例化其他场景中的所有对象。 That is the only option as far as I'm aware. 据我所知,这是唯一的选择。 Maybe photon has an additive option 也许光子有添加剂的选择

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