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OpenGL纹理中的LOD偏差

[英]LOD Bias in OpenGL Textures

The function method glTexImage2D takes 'level' as a paremeter which represents the Level Of Detail bias. 函数方法glTexImage2D以“水平”作为参数,表示“细节水平”偏差。 However, A texture's LOD Bias can be set using glTexParameteri and the GL_TEXTURE_LOD_BIAS target. 但是,可以使用glTexParameteri和GL_TEXTURE_LOD_BIAS目标设置纹理的LOD偏差。 How do these do settings for LOD Bias interact? 这些LOD偏差设置如何交互? Are they the same, and whichever is set most recently is used, or do they have different meanings? 它们是否相同,使用的是最新设置的,还是含义不同?

The function method glTexImage2D takes 'level' as a paremeter which represents the Level Of Detail bias. 函数方法glTexImage2D以“水平”作为参数,表示“细节水平”偏差。

No, it does not. 不,不是的。 The level parameter specifies which mipmap level you are allocating an image for . level参数指定要为其分配图像的 mipmap级别。

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