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在同一任务上多次调用等待会降低性能

[英]Is calling await multiple time on the same task bad for performance

Is it bad practice to call await on a task that has already been waited on? 在已经等待的任务上调用await是不好的做法吗? Is it bad for performance? 对性能不好吗?

class SomeClass 
{ 
   string Prop1; 
   string Prop2; 
}

public void SomeMethod()
{
    Task<SomeClass>[] someClassInstanceTasks = Task<SomeClass>[10];
    foreach(var task in someClassInstanceTasks)
    {
        task = GetSomeClassInstanceAsync();
    }

    someClassInstanceTasks.WaitAll();

    SomeClass someClassInstance =  someClassInstanceTasks[0].Result;
     //OR (which is recommended)
    SomeClass someClassInstance =  await someClassInstanceTasks[0];
}

Personally, I prefer the await approach as an additional safeguard in case someone introduced a bug and mucked with the WaitAll() statement. 就个人而言,我更喜欢使用await方法作为额外的保护措施,以防万一有人引入了错误并混入了WaitAll()语句。

In your specific case, I would just use .Result . 您的特定情况下,我只会使用.Result There is no reason to await on the completed Task to get the result. 没有理由await完成的Task来获得结果。 There is however a reason why you wouldn't want to await on a completed Task , simply due to the fact that you need to mark your method async , which will cause you to mark up all methods that calls that one either async or you would have to implement TaskCompletion , which is a lot of effort for no gain, 但是,有一个原因使您不想await已完成的Task ,仅仅是因为您需要将方法标记为async ,这会导致您标记所有调用该方法的async方法,或者必须实现TaskCompletion ,这是TaskCompletion

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