[英]Window closes when adding a sprite
My window crashes when I try to use my function I created, I use it to create a sprite on screen but for some reason it crashes. 当我尝试使用自己创建的函数时,我的窗口崩溃了,我用它在屏幕上创建了一个精灵,但是由于某种原因它崩溃了。
I get the error: 我收到错误:
Segmentation fault (core dumped) 分段故障(核心已转储)
and here's my code: 这是我的代码:
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <string>
#include <unistd.h>
#include <iostream>
#include <vector>
using namespace std;
vector<sf::Sprite*> Tiles;
void createTile (string TextureIN, int x, int y) {
sf::Vector2f Pos(x, y);
sf::Texture Texture;
Texture.loadFromFile(TextureIN);
sf::Sprite *Tile;
Tile->setTexture(Texture);
Tile->setPosition(Pos);
Tiles.push_back(Tile);
}
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
createTile("Recources/grass.png", 50, 50);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::Blue);
for (int i; i < Tiles.size(); i++) {
window.draw(*Tiles[i]);
}
window.display();
}
return 0;
}
I had a working version before but my computer crashed and I forgot to back it up >.< 我之前有一个可用的版本,但是我的计算机崩溃了,我忘记了对其进行备份>。<
Anyways, I hope you can help me with this issue. 无论如何,希望您能为我解决这个问题。
You are creating a pointer without proper memory allocation. 您创建的指针没有适当的内存分配。
So instead of 所以代替
sf::Sprite *Tile;
use 采用
sf::Sprite *Tile = new sf::Sprite;
Be sure to have a look on How to avoid memory leaks when using a vector of pointers to dynamically allocated objects in C++? 一定要看一看如何使用指针向量在C ++中动态分配对象时如何避免内存泄漏? as well. 也一样
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