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我如何使用 QPainter 进行绘画?

[英]How do I paint with QPainter?

I have started learning Qt recently.最近开始学习Qt。
I did not get quite clear how can I paint using QPainter class.我不太清楚如何使用QPainter class 进行绘画。 Let`s say I want just to place a few points in the window:假设我只想在 window 中放置几个点:


class PointDrawer: public QWidget {
    Q_OBJECT
private:
    QPainter p;
public:
    PointDrawer(QWidget* obj=0): QWidget(obj), p(this) {}
    virtual void paintEvent(QPaintEvent*) {
        p.setPen(QPen(Qt::black, 3));
        int n = 8;
        while(...) {
            qreal fAngle = 2 * 3.14 * i / n;
            qreal x = 50 + cos(fAngle) * 40;
            qreal y = 50 + sin(fAngle) * 40;
            p.drawPoint(QPointF(x, y));
                        i++;
        }
    }
}

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);
    PointDrawer drawer;

    drawer.resize(200, 200);
    drawer.show();

    return app.exec();
}

And after that, I got nothing!在那之后,我什么都没有!
Can you please tell me where I am wrong?你能告诉我我哪里错了吗?

void SimpleExampleWidget::paintEvent(QPaintEvent *)
{
     QPainter painter(this);
     painter.setPen(Qt::blue);
     painter.setFont(QFont("Arial", 30));
     painter.drawText(rect(), Qt::AlignCenter, "Qt");
}

http://doc.qt.digia.com/4.4/qpainter.html http://doc.qt.digia.com/4.4/qpainter.html

I think the problem is your QPainter initialization.我认为问题在于您的QPainter初始化。

You could just create the QPainter like in hydroes' answer, it would look like this then:您可以像在 Hydroes 的答案中那样创建QPainter ,然后看起来像这样:

class PointDrawer: public QWidget {
    Q_OBJECT
public:
    PointDrawer(QWidget* obj=0): QWidget(obj) {}
    virtual void paintEvent(QPaintEvent*) {
        QPainter p(this)
        p.setPen(QPen(Qt::black, 3));
        int n = 8;
        while(...) {
                qreal fAngle = 2 * 3.14 * i / n;
                qreal x = 50 + cos(fAngle) * 40;
                qreal y = 50 + sin(fAngle) * 40;
                p.drawPoint(QPointF(x, y));
                        i++;
        }
    }
}

It could also use something like this, but I don't really recommend it (I just prefer the other solution):它也可以使用这样的东西,但我并不真正推荐它(我只是更喜欢其他解决方案):

class PointDrawer: public QWidget {
    Q_OBJECT
private:
    QPainter p;
public:
    PointDrawer(QWidget* obj=0): QWidget(obj) {}
    virtual void paintEvent(QPaintEvent*) {
        p.begin(this);
        p.setPen(QPen(Qt::black, 3));
        int n = 8;
        while(...) {
                qreal fAngle = 2 * 3.14 * i / n;
                qreal x = 50 + cos(fAngle) * 40;
                qreal y = 50 + sin(fAngle) * 40;
                p.drawPoint(QPointF(x, y));
                        i++;
        }
        p.end();
    }
}

The QPainter::begin(this) and QPainter::end() calls are essential in the second example. QPainter::begin(this)QPainter::end()调用在第二个示例中是必不可少的。 In the first example, you can think of QPainter::begin(this) being called in the constructor and QPainter::end() in the destructor在第一个示例中,您可以认为QPainter::begin(this)在构造函数中被调用,而QPainter::end()在析构函数中被调用

For the reason, I'm guessing: As QPaintDevice s are usually double buffered in QT4, QPainter::end() might be where the image is transferred to the graphic memory.出于这个原因,我猜测:由于QPaintDevice通常在 QT4 中进行双缓冲,因此QPainter::end()可能是将图像传输到图形 memory 的位置。

You need to initialize the painter with the widget you want to paint on.您需要使用要在其上绘制的小部件初始化画家。
Usually this is done using the constructor which takes a QPaintDevice but you can also do it by calling begin() .通常这是使用带有QPaintDevice的构造函数完成的,但您也可以通过调用begin()来完成。

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