[英]Unity Photon can check current player count?
Now I test my demo game is used the free version that is only 20 ccu.现在我测试我的演示游戏使用的是只有 20 ccu 的免费版本。 I would like to ask how can I check how many players connect my photon server now.
我想问一下我现在如何检查有多少玩家连接了我的光子服务器。 I want to do some waiting function if photon server has 20 players connected.
如果光子服务器连接了 20 个玩家,我想做一些等待功能。 How can I check?
我该如何检查? Thanks.
谢谢。
You can get the count of currently online users connected to the lobby with the OnLobbyStatisticsUpdate()
callback.您可以通过
OnLobbyStatisticsUpdate()
回调获取当前连接到大厅的在线用户数。 Your class must derive from Photon.PunBehaviour
.您的课程必须派生自
Photon.PunBehaviour
。
public override void OnLobbyStatisticsUpdate()
{
string countPlayersOnline;
countPlayersOnline = PhotonNetwork.countOfPlayers.ToString() + " Players Online";
}
Notice that this update comes with a correct value every 10 seconds (more or less depending on server load).请注意,此更新每 10 秒带有一个正确的值(或多或少取决于服务器负载)。
PhotonNetwork does not contain a defination for "countOfPlayers" PhotonNetwork 不包含“countOfPlayers”的定义
and now???现在???
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