[英]How do I pass multiple arguments to a Ruby method using |
I saw the way it gets arguments this method and wanted to know how to replicate it. 我看到了该方法获取参数的方式,并想知道如何复制它。
Ruby/OpenGL: Ruby / OpenGL:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
I tried with this: 我尝试了这个:
def my_method(*args)
puts args
end
my_method(0 | 1) #=> 1
But it does not work. 但这行不通。 Thanks for read! 感谢您的阅读!
|
is a bit-OR argument. 是位或参数。 GL_COLOR_BUFFER_BIT
and GL_DEPTH_BUFFER_BIT
are integer constants ( 0x00004000
and 0x00000100
, respectively), and the result of the operation is 0x00000500
. GL_COLOR_BUFFER_BIT
和GL_DEPTH_BUFFER_BIT
是积分常数( 0x00004000
和0x00000100
,分别地),并且该操作的结果为0x00000500
。 This is what is being passed into glClear
- a single number, not multiple arguments. 这就是传递给glClear
-一个数字,而不是多个参数。
One can use &
(bit-AND) operator to tease out bits out of integers. 可以使用&
(位与)运算符从整数中挑出位。 Eg 例如
WRITE = 1
READ = 2
FORCE = 4
def my_method(code)
puts "write" if code & WRITE != 0
puts "read" if code & READ != 0
puts "force" if code & FORCE != 0
end
my_method(READ | FORCE)
# => read
# => force
This is not very usual in Ruby, as we have better and clearer ways to do similar things (eg one might say my_method(:read, force: true)
is clearer, and it is definitely simpler to use). 这在Ruby中不是很常见,因为我们有更好和更清晰的方式来做类似的事情(例如,可能会说my_method(:read, force: true)
更清晰,并且使用起来肯定更简单)。 However, this is pretty standard in C, and Ruby OpenGL is a pretty thin wrapper over the C functions. 但是,这在C语言中是非常标准的,而Ruby OpenGL在C函数中是很薄的包装。
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