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Pygame KEYDOWN 不起作用

[英]Pygame KEYDOWN not working

I am trying to make a rectangle move up and down on the screen.我试图让一个矩形在屏幕上上下移动。 But when I press the keys to make it go up or down I have to continuously press it each time to make it move.但是当我按下按键使其上升或下降时,我每次都必须连续按下它才能使其移动。 The way I interpreted pygame.KEYDOWN was that I can hold down the desired key and the rectangle would move until I release the key.我解释pygame.KEYDOWN的方式是我可以按住所需的键,矩形会移动,直到我松开键。

Code for key pressed:按键代码:

while True:
    for event in pygame.event.get():
        # all keys
        keys = pygame.key.get_pressed()
        # quit game
        if event.type == pygame.QUIT or keys[pygame.K_ESCAPE]:
            pygame.quit()
            quit()

        # check key down presses
        elif event.type == pygame.KEYDOWN:
            # left paddle
            if keys[pygame.K_q]:
                left.move(-30)
            if keys[pygame.K_a]:
                left.move(30)

            # right paddle
            if keys[pygame.K_p]:
                right.move(-30)
            if keys[pygame.K_l]:
                right.move(30)

        # user let up on a key
        elif event.type == pygame.KEYUP:
            if event.key == keys[pygame.K_q] or event.key == keys[pygame.K_a]:
                left.move(0)
            elif event.key == pygame.K_p or event.key == pygame.K_l:
                right.move(0)

    # call animation function
    draw()

    # FPS
    clock.tick(120)

The left and right objects are coming from the following class: leftright对象来自以下类:

import pygame


class Paddle:

    def __init__(self, screen, h, w, left):
        self.screen = screen
        self.width = w
        self.y = h / 2
        self.pad_width = 10
        self.pad_height = 70

        if left:
            self.x = self.pad_width / 2
        else:
            self.x = self.width - self.pad_width * 1.5

    def show(self):
        WHITE = (255, 255, 255)
        rect = pygame.Rect(self.x, self.y, self.pad_width, self.pad_height)
        pygame.draw.rect(self.screen, WHITE, rect)

    def move(self, speed):
        self.y += speed

Your game loop should comprise of three main steps:您的游戏循环应包括三个主要步骤:

  1. Handling user input处理用户输入
  2. Updating the game state更新游戏状态
  3. Re-rendering your scene重新渲染你的场景

I think by doing steps 1 and 2 together you may have confused yourself a bit.我认为通过同时执行步骤 1 和步骤 2,您可能会感到有些困惑。

Firstly, KEYDOWN detects a key being pressed , rather than being down .首先, KEYDOWN检测到一个键被按下,而不是被按下 Because of this I suggest keeping track of current key states, as a basic example:因此,我建议跟踪当前的关键状态,作为一个基本示例:

if event.type == pygame.KEYDOWN:
    if event.key == pygame.K_q:
        q_down = True
else:
    if event.key == pygame.K_q:
        q_down = False

Now user input is handled you can simply use:现在处理用户输入,您可以简单地使用:

if q_down: left.move(-30)

in your game loop to update the game state (note this should be outside your event loop).在你的游戏循环中更新游戏状态(注意这应该在你的事件循环之外)。


I also suggest your read this post from game dev SE and have a look at the linked resources to better understand the game loop.我还建议您阅读 game dev SE 的这篇文章,并查看链接资源以更好地理解游戏循环。

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