[英]TCP / Async Receive Handle for more then 500 clients
I am a complete beginner in the TCP section, I try to program a Master Server which should handle more then 500 clients with small delay. 我是TCP部分的一个完整的初学者,我尝试编写一个主服务器,该服务器应处理500个以上的客户端,并且延迟很小。
This is my first attempt, do you have any suggestions how to improve the code, or is my code complete garbage! 这是我的第一次尝试,您对如何改进代码有任何建议,还是我的代码完全垃圾! :D :D
I send a Uint16 first as indicator of the message size 我首先发送Uint16作为邮件大小的指示器
// receive Code!
private byte[] indexBuffer = new byte[sizeof(UInt16)];
private int indexSize = sizeof(UInt16);
public async void receiveData(TcpClient client) {
var result = await Task.Run(() => {
try {
int checkSum = client.Client.Receive(indexBuffer, 0, indexBuffer.Length, SocketFlags.None);
if (checkSum != indexSize) return null;
int packageSize = BitConverter.ToUInt16(indexBuffer, 0);
Console.WriteLine(packageSize);
var recData = new Byte[packageSize];
checkSum = client.Client.Receive(recData, 0, packageSize, SocketFlags.None);
if (checkSum != packageSize) return null;
return Encoding.ASCII.GetString(recData);
} catch(Exception ex) {
Console.WriteLine(ex.Message);
return "-1";
}
});
// blabla do something
Console.WriteLine(result);
//---------------------
if (client.Connected)
receiveData(client);
}
IOCP server is good choice in this case. 在这种情况下,IOCP服务器是不错的选择。
There are many samples for this. 有很多示例。
May be this one is good. 可能这是一件好事。
https://www.codeproject.com/Articles/832818/EpServerEngine-cs-A-lightweight-asynchronous-IOCP https://www.codeproject.com/Articles/832818/EpServerEngine-cs-A-lightweight-asynchronous-IOCP
Good luck. 祝好运。
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