[英]Accessing parent classes through composition
In my program i have a very simple structure to represent a map in an RPG game. 在我的程序中,我有一个非常简单的结构来表示RPG游戏中的地图。 I have a Map class, with a 2d Array, "Grid", made out of Area objects, like so:
我有一个Map类,其中包含一个由Area对象组成的2d数组“ Grid”,如下所示:
#pragma once
#include "Area.h"
class Map
{
public:
Map();
~Map();
Area Grid[10][10];
};
Then in the Map constructor: 然后在Map构造函数中:
Map::Map()
{
for (int y = 0; y < 10; y++) {
for (int x = 0; x < 10; x++) {
Grid[x][y] = Area();
}
}
}
I would like for the Area objects to be able to access certain values from the Map object, and I've read that i could include a reference to the map class when constructing the area object, so that it can refer back to its parent. 我希望Area对象能够从Map对象访问某些值,并且我读到,在构造Area对象时,我可以包括对map类的引用,以便它可以返回其父对象。 But to do this, i would have to #include "Map.h" in Area.h, which would create an include loop, and just not be very good in general.
但是要做到这一点,我将不得不在Area.h中#include“ Map.h”,这将创建一个include循环,并且总体上不是很好。 So how would i go about injecting a reference to the area's parent in each area object?
那么我将如何在每个区域对象中注入对该区域父对象的引用? Thanks for any help in advance.
感谢您的任何帮助。
// Area.h
#pragma once
struct Map;
struct Area {
Map* map = nullptr;
Area() {}
explicit Area( Map* m) : map(m) {}
};
Note that you may want to have some of the functions of Area defined in Area.cpp (that includes Map.h). 请注意,您可能想拥有Area.cpp(包括Map.h)中定义的Area的某些功能。 I just left it out for simplicity of example code.
为了示例代码的简单起见,我只是省略了它。
// Map.h
#pragma once
#include "Area.h"
struct Map
{
Map();
~Map();
Area Grid[10][10];
};
// Map.cpp
#include "Map.h"
Map::Map()
{
for (int y = 0; y < 10; y++) {
for (int x = 0; x < 10; x++) {
Grid[x][y] = Area(this);
}
}
}
Map::~Map() {}
// main.cpp
#include "Map.h"
int main()
{
Map m;
return 0;
}
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