[英](C++) Pointers to Pointers of objects in different classes
everyone. 大家。 I'm working on a final project for school and it's coming along great, but I've run into a bit of a problem with trying to use a pointer to a pointer.
我正在为学校做最后的项目,进展很好,但是尝试使用指向指针的指针遇到了一些问题。 I'll do my best to explain the problem below:
我将尽力解释以下问题:
So I have a class called Player that sort of looks like this: 所以我有一个叫做Player的类,看起来像这样:
class Player
{
Player();
int health;
void adjustHealth(int);
};
Player::Player()
{
health = 40;
}
void Player::adjustHealth(int adjust)
{
health += adjust;
}
I have another class called Shelter, that include "Player.h" and looks a little like this: 我还有一个名为Shelter的类,其中包括“ Player.h”,看起来有点像这样:
class Shelter
{
Shelter();
Player* player; // Create a pointer to Player class.
};
In the Shelter header file, I have the following in my default constructor: 在Shelter头文件中,默认构造函数中包含以下内容:
Shelter::Shelter()
{
...Other code here.
player = new Player();
}
In the Shelter header file, I use this new player for things like: 在Shelter头文件中,我使用此新播放器执行以下操作:
player->adjustHealth(-1); // Subtract one health from the player.
Which works great. 哪个很棒。
The problem I'm facing is with creating another class called Church, that is in a separate header file and acts as a separate location in the game. 我面临的问题是创建另一个名为Church的类,该类位于单独的头文件中,并在游戏中充当单独的位置。 I want Church to use the same player that Shelter does, so it has all of the same stats, etc, rather than creating a new player in Church (which is what I did in Shelter.h).
我希望教会使用与Shelter相同的球员,所以它具有所有相同的统计数据,等等,而不是在Church中创建新球员(这就是我在Shelter.h中所做的)。
Right now, I have something like: 现在,我有类似的东西:
class Church
{
Church();
Shelter **cplayer; // This is supposed to be the pointer to the pointer.
};
The default constructor is where I'm having my problem. 默认构造函数是我遇到问题的地方。 I want to use the same player from Shelter, not create a new player like I did in Shelter.
我想使用Shelter中的同一播放器,而不是像在Shelter中那样创建新播放器。
Church::Church
{
What should I do here?
}
I've tried a number of things, but I can't quite get it working. 我已经尝试了很多方法,但是无法完全正常工作。 Eventually I want to be able to do something like this:
最终,我希望能够执行以下操作:
player->adjustHealth(-1); // Subtract one health from the player.
Only in Church, so that player's stats, like health, are adjusted no matter which location they are in. 仅在教堂内,因此无论球员身在何处,都可以对其健康状况等属性进行调整。
I hope my question makes sense. 我希望我的问题有道理。 If not, I can try to clarify better.
如果没有,我可以尝试澄清。 Anyway, thanks in advance.
无论如何,预先感谢。
The problem I'm facing is with creating another class called Church, that is in a separate header file and acts as a separate location in the game.
我面临的问题是创建另一个名为Church的类,该类位于单独的头文件中,并在游戏中充当单独的位置。 I want Church to use the same player that Shelter does, so it has all of the same stats, etc, rather than creating a new player in Church
我希望教会使用与Shelter相同的球员,因此它具有所有相同的统计数据,等等,而不是在教会中创建新球员
This sounds like an ideal situation to use std::shared_ptr
. 这听起来像使用
std::shared_ptr
的理想情况。
class Shelter
{
Shelter();
std::shared_ptr<Player> player; // Create a pointer to Player class.
// Provide a public accessor
public:
std::shared_Ptr<Player> getPlayer() const { return player; }
};
and 和
class Church
{
Church(std::shared_ptr<Player> pl) : player(pl) {}
std::shared_ptr<Player> player;
// You haven't explained in your post why you need this.
// Maybe you don't need it.
// Shelter** shelter;
};
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