[英]How can I make a double jump using C# and XNA?
This is my current code for a single jump, input from the user sets jump to true and a single jump works with no errors, however I cannot produce a second midair jump for my game. 这是我目前单跳的代码,来自用户的输入设置跳转为true并且单跳转没有错误,但是我不能为我的游戏产生第二次空中跳跃。 I had to do this without unity for school so it is only working with rectangles. 我不得不在没有团结的情况下这样做,所以它只适用于矩形。
if (jumping) //only run when jump has been initiated by space or A
{
rect.Y = centreY - (int)(Math.Sin(angle) * range); //move player up to a maximum of range's value
angle += speedY; //gradually reduce player's y by reducing angle's value
newCentreY = rect.Y;
if (angle > Math.PI) //reset player to not jumping when angle is greater than 3.14
{
angle = 0;
jumping = false;
}
}
Here's the input handler for jumps: 这是跳转的输入处理程序:
if (userControl.Buttons.A == ButtonState.Pressed || keystate.IsKeyDown(Keys.Space)) //jump when A or space is pressed
{
jumping = true;
}
Jump(userControl, keystate); //jump method
I think you should make your angle
to be 0
to continue jumping. 我认为你应该让你的angle
为0
才能继续跳跃。
if (doubleJumping)
{
angle = 0;
doubleJumping = false;
}
if (jumping) //only run when jump has been initiated by space or A
{
rect.Y = centreY - (int)(Math.Sin(angle) * range); //move player up to a maximum of range's value
angle += speedY; //gradually reduce player's y by reducing angle's value
newCentreY = rect.Y;
if (angle > Math.PI) //reset player to not jumping when angle is greater than 3.14
{
angle = 0;
jumping = false;
}
}
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