[英]How can I make a double jump using C# and XNA?
這是我目前單跳的代碼,來自用戶的輸入設置跳轉為true並且單跳轉沒有錯誤,但是我不能為我的游戲產生第二次空中跳躍。 我不得不在沒有團結的情況下這樣做,所以它只適用於矩形。
if (jumping) //only run when jump has been initiated by space or A
{
rect.Y = centreY - (int)(Math.Sin(angle) * range); //move player up to a maximum of range's value
angle += speedY; //gradually reduce player's y by reducing angle's value
newCentreY = rect.Y;
if (angle > Math.PI) //reset player to not jumping when angle is greater than 3.14
{
angle = 0;
jumping = false;
}
}
這是跳轉的輸入處理程序:
if (userControl.Buttons.A == ButtonState.Pressed || keystate.IsKeyDown(Keys.Space)) //jump when A or space is pressed
{
jumping = true;
}
Jump(userControl, keystate); //jump method
我認為你應該讓你的angle
為0
才能繼續跳躍。
if (doubleJumping)
{
angle = 0;
doubleJumping = false;
}
if (jumping) //only run when jump has been initiated by space or A
{
rect.Y = centreY - (int)(Math.Sin(angle) * range); //move player up to a maximum of range's value
angle += speedY; //gradually reduce player's y by reducing angle's value
newCentreY = rect.Y;
if (angle > Math.PI) //reset player to not jumping when angle is greater than 3.14
{
angle = 0;
jumping = false;
}
}
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