[英]Unity3D: How to modify Grid Layout Group component by script
is there any way to change component setting of Constraint: "Fixed Row Count", by script, and then assigning constraint count to 1? 有没有办法改变约束的组件设置:“固定的行数”,由脚本,然后分配约束数到1?
Create a script, .eg test.cs, add/attach this script to the same game object as the GridLayoutGroup: 创建一个脚本,例如test.cs,将此脚本添加/附加到与GridLayoutGroup相同的游戏对象中:
public class test : MonoBehaviour {
GridLayoutGroup glg;
void Start () {
glg = gameObject.GetComponent<GridLayoutGroup>();
Debug.Log(glg);
glg.constraint = GridLayoutGroup.Constraint.FixedRowCount; //**
glg.constraintCount = 1; //**
}
}
Run the game, you will see this is automatically set to 1. 运行游戏,您会看到它自动设置为1。
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