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Pygame事件不起作用

[英]Pygame event not working

This is my code I have for a game I am making and I manage to get the first text written to the screen then it manages to print the events but it won't run the second part of the code. 这是我对我正在制作的游戏的代码,我设法将第一个文本写入屏幕,然后它设法打印事件,但它不会运行代码的第二部分。 I am assuming that if event.type == pygame.K_RETURN: doesn't work. 我假设if event.type == pygame.K_RETURN:不起作用。 I am either doing something wrong or it's not working. 我要么做错了,要么就是不行。

while True:   
    for event in pygame.event.get():
        #print(event)
        if event.type==pygame.KEYDOWN:
            print("key pressed")
            if event.type == pygame.K_RETURN:
                print(event)
                print("enter key pressed")
                screen.fill(blue)
                textSurf, textRect = text_objects(t2, smallText)
                textRect.center = ((700),(100))
                screen.blit(textSurf, textRect)
                pygame.display.update()
    pygame.display.update()

Yes, if event.type == pygame.K_RETURN: should be if event.key == pygame.K_RETURN: . 是的, if event.type == pygame.K_RETURN: if event.key == pygame.K_RETURN: .

The pygame.KEYDOWN and pygame.KEYUP event types have a key attribute that is used to check which key was pressed. pygame.KEYDOWNpygame.KEYUP事件类型有一个key属性,用于检查按下了哪个键。

You can find a list of event types and their attributes in the docs: http://www.pygame.org/docs/ref/event.html 您可以在文档中找到事件类型及其属性的列表: http//www.pygame.org/docs/ref/event.html

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