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接收通用类作为参数

[英]Receiving Generic Class as Parameter

I'm new at Generic Class.我是 Generic Class 的新手。 I'm making a game right now.我现在正在做一个游戏。 I'll have many enemies, which all inherit from a generic EnemyBase class我会有很多敌人,它们都继承自一个通用的 EnemyBase 类

public abstract class EnemyBase<TState, TTransition>
{
     protected StateMachine<TState, TTransition> m_FSM;
}

So as an example, I would have something like this:所以作为一个例子,我会有这样的事情:

public class EnemySquire : EnemyBase<EnemySquire.State, EnemySquire.StateTransition>
{
    public enum State
    {
        IDLE,
        WALK,
        ATTACKED,
        DEAD,
    }

    public enum StateTransition
    {
        FOUND_FREE_GRID,
        FINISHED,
        FREED,
        OUT_OF_LIFE,
        ATTACKED,
    }
}

So far so good.到现在为止还挺好。 My problem is to receive EnemyBase class as parameter.我的问题是接收EnemyBase类作为参数。 I want to receive any kind of EnemyBase regardless of its generics.我想接收任何类型的 EnemyBase,而不管它的泛型如何。 So:所以:

public class Player
{
   public void Attack<TState, TTransition>()
   {
        EnemyBase<TState,TTransition> enemy = GetComponent<EnemyBase<TState,TTransition>>();
   }
}

This will work but Attack method is called inside another method so this other method must implement <TState, TTransition> as well and this other method is called by another one... and go on.这会起作用,但是 Attack 方法在另一个方法中被调用,所以这个另一个方法也必须实现<TState, TTransition>并且这个另一个方法被另一个方法调用......然后继续。

I would like to achieve something like:我想实现以下目标:

public void Attack()
{
     EnemyBase enemy = GetComponent<EnemyBase>();
}

or或者

public void Attack()
{
     EnemyBase<,> enemy = GetComponent<EnemyBase<,>>();
}

I don't know if these sintaxes are correct or even if they exists but I just want to know if class is EnemyBase, regardless its generics.我不知道这些语法是否正确,或者它们是否存在,但我只想知道类是否是 EnemyBase,而不管它的泛型。

Thanks谢谢

edit: added what generic type are used for编辑:添加了通用类型用于

You can't have a field with an un-bound generic type like EnemyBase<,> .你不能有一个像EnemyBase<,>这样未绑定泛型类型的字段。

You need to define either a non-generic base class for the generic one like EnemyBase<TState, TTransition> : EnemyBase or an interface like EnemyBase<TState, TTransition> : IEnemy .您需要为通用类定义一个非通用基类,如EnemyBase<TState, TTransition> : EnemyBase或接口如EnemyBase<TState, TTransition> : IEnemy

Then you can have an EnemyBase or IEnemy field.然后你可以有一个EnemyBaseIEnemy字段。

You need to do something like this:你需要做这样的事情:

public interface IEnemy
{
     StateMachine m_FSM { get ; }
}

public abstract class EnemyBase<TState, TTransition> : IEnemy
{

    protected StateMachine<TState, TTransition> m_FSM;
    StateMachine IEnemy.m_FSM => this.m_FSM;
}

public class StateMachine
{

}

public class StateMachine<TState, TTransition> : StateMachine
{

}

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