[英]C++ Win32 Threads
I have some problems with using _beginthreadex
. 我在使用_beginthreadex
遇到一些问题。 How can I send function that was made by me to a thread? 如何将我创建的函数发送到线程? I am totally new to threads, its so silly question, but I can't handle it 我对线程完全陌生,这是一个很愚蠢的问题,但我无法解决
//Function that I want to send to a thread
vector<int>F1(vector<int> A, vector<int> B, vector<int> C, vector<int> D, vector<vector<int>> MA, vector<vector<int>> MD) {
vector<int> ResVect;
ResVect = plusVector(plusVector(A, plusVector(B, C)), VectMultMatr(D, MultMatr(MA, MD)));
return ResVect;
}
//Thread funcF1
int main(){
HANDLE funcF1, funcF2, funcF3;
//////F1//////
cout << "Task 1 starts" << endl;
vector<int>A = createVect(1, 4);
vector<int>B = createVect(1, 4);
vector<int>C = createVect(1, 4);
vector<int>D = createVect(1, 4);
vector<vector<int>>MA = createMatrix(1, 4);
vector<vector<int>>MD = createMatrix(1, 4);
//vector<int>E = F1(A, B, C, D, MA, MD);
funcF1 = (HANDLE)_beginthreadex(0, 0, &F1(A, B, C, D, MA, MD), 0, 0, 0);
}
If you read the _beginthreadex
documentation, you would see that the function you are passing in does not match the signature that _beginthreadex
is expecting: 如果阅读_beginthreadex
文档,则会看到传递的函数与_beginthreadex
期望的签名不匹配:
unsigned ( __stdcall *start_address )( void * )
To do what you are attempting, you need a function of that exact signature to wrap your real function. 要执行您要尝试的操作,您需要具有确切签名的功能来包装您的实际功能。
Try something more like this instead: 尝试类似这样的方法:
vector<int> F1(vector<int> A, vector<int> B, vector<int> C, vector<int> D, vector<vector<int>> MA, vector<vector<int>> MD) {
return plusVector(plusVector(A, plusVector(B, C)), VectMultMatr(D, MultMatr(MA, MD)));
}
struct myVecs {
vector<int> A;
vector<int> B;
vector<int> C;
vector<int> D;
vector<vector<int>> MA;
vector<vector<int>> MD;
};
unsigned __stdcall myThreadFunc(void *arg) {
myVecs *vecs = (myVecs*) arg;
vector<int> E = F1(vecs->A, vecs->B, vecs->C, vecs->D, vecs->MA, vecs->MD);
// use E as needed...
delete vecs;
return 0;
}
int main(){
HANDLE funcF1;
//////F1//////
cout << "Task 1 starts" << endl;
myVecs *vecs = new myVecs;
vecs->A = createVect(1, 4);
vecs->B = createVect(1, 4);
vecs->C = createVect(1, 4);
vecs->D = createVect(1, 4);
vecs->MA = createMatrix(1, 4);
vecs->MD = createMatrix(1, 4);
funcF1 = (HANDLE) _beginthreadex(0, 0, &myThreadFunc, vecs, 0, 0);
if (func1 == 0) {
// error handling...
delete vecs;
}
// do other things as needed...
// wait for thread to terminate before exiting the app...
return 0;
}
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