[英]Projectile delay in shooting c# game
I have a game where I want the player to be able to shoot a laser with a delay on it. 我有一款游戏,希望玩家能够延迟发射激光。 The code works but I'm wondering if I am going the right way about doing this.
该代码有效,但是我想知道我是否正以正确的方式执行此操作。
I was wondering what is the proper way to add the delay? 我想知道增加延迟的正确方法是什么?
I tried to include the code relevant to the question. 我试图包括与问题相关的代码。
private double laserDelay;
private TimeSpan laserShootInterval = TimeSpan.FromSeconds(6);
laserDelay = laserShootInterval.TotalSeconds;
if (currentKeyState.IsKeyDown(Keys.Space))
{
if(laserDelay == laserShootInterval.TotalSeconds)
{
Shoot();
laserDelay = laserDelay - laserShootInterval.TotalSeconds;
}
}
UpdateLasers(graphics);
if(laserDelay < laserShootInterval.TotalSeconds)
{
laserDelay++;
}
Presuming you are not using delta time (fixed amount of ticks per second) I would do it like so: 假设您没有使用增量时间(每秒固定的滴答数),我会这样做:
int delay = 6 * ticksPerSecond; // ticks to delay for
int cooldown = 0;
public void loop()
{
if (currentKeyState.IsKeyDown(Keys.Space))
{
if(cooldown <= 0)
{
Shoot();
cooldown = delay
}
}
UpdateLasers(graphics);
if(cooldown > 0){
cooldown -= 1;
}
}
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