[英]Cannot implicitly convert type `UnityEngine.ScriptableObject' to `T'
public class UVBaseTool : ScriptableObject, IPropertiesChanged
{
private BaseToolProperties properties_;
private ScriptableObject propertiesNoValidate_;
// Some code ...
protected void SetProperties(System.Type propertiesType, System.Type properties1Type)
{
properties_ = propertiesType == null ? null : CreateInstance(propertiesType) as BaseToolProperties;
if (properties_ != null)
{
properties_.tool = (this);
}
propertiesNoValidate_ = properties1Type == null ? null : CreateInstance(properties1Type);
}
public T Properties<T>()
{
return properties_;
}
public T PropertiesNoValidate<T>()
{
return propertiesNoValidate_;
}
}
Can Any one help me out with this as i am not able to resolve these errors: 任何人都可以帮我解决这个问题,因为我无法解决以下错误:
Rocket.Archi.BaseToolProperties' to
T' Rocket.Archi.BaseToolProperties' to
类型隐式转换Rocket.Archi.BaseToolProperties' to
T' UnityEngine.ScriptableObject' to
T' UnityEngine.ScriptableObject' to
隐式转换UnityEngine.ScriptableObject' to
T' I tried going through the online context for the CS0029 but still i cant seem to convert through IConvertable. 我尝试通过CS0029的在线上下文,但仍然似乎无法通过IConvertable进行转换。 Please let me know if there is a solution.
请让我知道是否有解决方案。
This is how i am calling to 这就是我打电话给的方式
[SerializeField]
private BaseToolProperties properties_;
[SerializeField]
private ScriptableObject propertiesNoValidate_;
public virtual void Start()
{
EditorUtil.HideGlobalGizmo();
ArchiEx.selectedElements.ClearVertexBoxes();
ArchiEx.currentCamera = (Camera) null;
GizmoHandler.Destroy();
if (properties_ != null)
EditorUtil.LoadObject(properties_, null);
if (propertiesNoValidate_ != null)
EditorUtil.LoadObject(propertiesNoValidate_, null);
Ruler.Add(this, RulerType.Local);
ArchiSettings.GatherArchi();
}
And this is the baseTool; 这是baseTool;
using System;
using UnityEngine;
namespace Rocket.Archi
{
[Serializable]
public class BaseToolProperties : ScriptableObject
{
[NonSerialized]
public IPropertiesChanged tool;
public virtual void OnValidate()
{
if (tool == null)
return;
tool.OnPropertiesChanged();
}
}
}
The Image Attached shows how i am calling Properties in other Classes and believe me there is no error in that part i have checked all the context again and again, but this generic function is killing me. 所附的图像显示了我如何在其他类中调用Properties,并相信我在该部分中没有错误,我已经一遍又一遍地检查了所有上下文,但是这个通用函数使我丧命。
The error Goes away if i write it like this but now i am getting another error which is for IConvertable. 如果我这样写,错误消失了,但是现在我又遇到了另一个错误,该错误是针对IConvertable的。 When ever i try to make an object in scene view i get this recurring error.
每当我尝试在场景视图中制作对象时,都会出现此重复错误。 See Below;
见下文;
public T Properties<T>()
{
return (T)Convert.ChangeType(properties_, typeof(T));
}
public T PropertiesNoValidate<T>()
{
return (T)Convert.ChangeType(propertiesNoValidate_, typeof(T));
}
InvalidCastException: Object must implement IConvertible. InvalidCastException:对象必须实现IConvertible。 System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) (at :0) System.Convert.ChangeType (System.Object value, System.Type conversionType) (at :0) RocketMod.Archi.BaseTool.Properties[T] () (at Assets/Rocket - Modelling Tools/Archi/Scripts/Editor/BaseTool.cs:224) RocketMod.Archi.PropertiesGUI.HasContents () (at Assets/Rocket - Modelling Tools/Archi/Scripts/Editor/PropertiesGUI.cs:54) RocketMod.Archi.PropertiesGUI.OnGUI () (at Assets/Rocket - Modelling Tools/Archi/Scripts/Editor/PropertiesGUI.cs:17) RocketMod.Archi.ToolSelectionGUI.OnGUI () (at Assets/Rocket - Modelling Tools/Archi/Scripts/Editor/ToolSelectionGUI.cs:164) RocketMod.Archi.ArchiEditor.OnInspectorGUI () (at Assets/Rocket - Modelling Tools/Archi/Scripts/Editor/ArchiEditor.cs:299) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, System.Int32 editorIndex, System.Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect
System.Convert.ChangeType(System.Object值,System.Type conversionType,System.IFormatProvider提供程序)(在0处)System.Convert.ChangeType(System.Object值,System.Type conversionType)(在0处)RocketMod.Archi .BaseTool.Properties [T]()(在Assets / Rocket-建模工具/Archi/Scripts/Editor/BaseTool.cs:224处)RocketMod.Archi.PropertiesGUI.HasContents()(在Assets / Rocket-建模工具/ Archi /脚本/编辑器/属性GUI.cs:54)RocketMod.Archi.PropertiesGUI.OnGUI()(在Assets / Rocket-建模工具/Archi/Scripts/Editor/PropertiesGUI.cs:17)RocketMod.Archi.ToolSelectionGUI.OnGUI()(在Assets / Rocket-建模工具/Archi/Scripts/Editor/ToolSelectionGUI.cs:164处)RocketMod.Archi.ArchiEditor.OnInspectorGUI()(在Assets / Rocket-建模工具/Archi/Scripts/Editor/ArchiEditor.cs:299处) UnityEditor.InspectorWindow.DrawEditor(UnityEditor.Editor []编辑器,System.Int32 editorIndex,System.Boolean rebuildOptimizedGUIBlock,System.Boolean&showImportedObjectBarNext,UnityEngine.Rect & importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1253) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
和importedObjectBarRect)(在C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1253)UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)
if to solve this i write as below everything stops working; 如果要解决这个问题,我写如下
public T Properties<T>() where T : IConvertible
{
return (T)Convert.ChangeType(properties_, typeof(T));
}
public T PropertiesNoValidate<T>() where T : IConvertible
{
return (T)Convert.ChangeType(propertiesNoValidate_, typeof(T));
}
ANY HELP WOULD BE MUCH APPRECIATED GUYS !!! 任何帮助都会被认可的人!
You are using generic type <T>
in your method that returns a specific typed property. 您在返回特定类型属性的方法中使用通用类型
<T>
。
Replace the signature of your methods by theses : 用以下内容替换方法的签名:
// v----------------v--------------The type of properties_
public BaseToolProperties Properties()
{ // ^----------------the <T> was removed
return properties_;
}
// v--------------v----------------The type of propertiesNoValidate_
public ScriptableObject PropertiesNoValidate()
{ // ^--------the <T> was removed
return propertiesNoValidate_;
}
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