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Kotlin:重写协程的父级工作

[英]Kotlin: Override parent job of coroutine

I am trying to migrate the following function to new Coroutine of Kotlin 1.3 : 我正在尝试将以下功能迁移到新的Kotlin 1.3 Coroutine

fun launchUI(strategy: CancelStrategy, block: suspend CoroutineScope.() -> Unit): Job {
    return launch(context = UI, parent = strategy.jobs, block = block)
}

But new GlobalScope.launch function doesn't have parent parameter. 但是新的GlobalScope.launch函数没有parent参数。 Documentation says: 文档说:

The parent job is inherited from a CoroutineScope as well, but it can also be overridden with corresponding coroutineContext element. 父作业也继承自CoroutineScope ,但也可以用相应的coroutineContext元素覆盖。

But I don't know how to override parent job. 但是我不知道该如何替代上级工作。 I have implemented it like this for now but I am not sure if it will work the same way: 我现在已经像这样实现了,但是我不确定它是否可以相同的方式工作:

fun launchUI(strategy: CancelStrategy, block: suspend CoroutineScope.() -> Unit): Job {
    val job = GlobalScope.launch(context = Dispatchers.Main, block = block)
    strategy.jobs.invokeOnCompletion {
        job.cancel()
    }
    return job
}

Can anyone help me? 谁能帮我?

UPDATE: 更新:

class CancelStrategy(owner: LifecycleOwner, val jobs: Job) : LifecycleObserver {

    init {
        owner.lifecycle.addObserver(this)
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    fun onDestroy() {
        jobs.cancel()
    }
}

Your second example is correct. 您的第二个例子是正确的。 You can use plus to add the job as a parent job for the new coroutine. 您可以使用plus将该作业添加为新协程的父作业。

fun launchUI(strategy: CancelStrategy, block: suspend CoroutineScope.() -> Unit): Job {
    return GlobalScope.launch(context = Dispatchers.Main + strategy.jobs, block = block)
}

But the usage of GlobalScope is discouraged. 但是不鼓励使用GlobalScope It would be better to create an own CoroutineScope . 最好创建一个自己的CoroutineScope Your CancelStrategy looks like a good candidate. 您的CancelStrategy看起来不错。

class CancelStrategy(owner: LifecycleOwner, val jobs: Job) : LifecycleObserver, CoroutineScope {
    override val coroutineContext: CoroutineContext
        get() = Dispatchers.Main + jobs

    init {
        owner.lifecycle.addObserver(this)
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    fun onDestroy() {
        jobs.cancel()
    }
}

Now you can start your coroutines like this: 现在,您可以像下面这样启动协程:

cancelStrategy.launch { ... }

What you want to have is called "structured concurrency" by aligning the lifecycle of your coroutines to some UI component. 通过将协程的生命周期与某些UI组件对齐,可以将其称为“结构化并发”。

Have a look at this documentation: https://github.com/Kotlin/kotlinx.coroutines/blob/master/ui/coroutines-guide-ui.md#structured-concurrency-lifecycle-and-coroutine-parent-child-hierarchy 看看这个文档: https : //github.com/Kotlin/kotlinx.coroutines/blob/master/ui/coroutines-guide-ui.md#structured-concurrency-lifecycle-and-coroutine-parent-child-hierarchy

Instead of using GlobalScope , you should consider implementing your own scope and maintaining a Job their, which you can cancel to cancel all your children as well. 而不是使用GlobalScope ,您应该考虑实现自己的范围并维护Job它们,您也可以取消它来取消所有子级。

Here's a simplified example: 这是一个简化的示例:

class Activity : CoroutineScope {
    lateinit var job: Job //tied to lifecycle of Activity
    fun create() {
        job = Job()
    }

    fun destroy() {
        //will cancel all child jobs as well
        println("cancel $job and all ${job.children.toList().size} children")
        job.cancel()
    }

    override val coroutineContext: CoroutineContext
        get() = Dispatchers.Default + job + CoroutineName("MyActivityContext")

    fun doSomething() {
       //we launch in the outer scope of Activity
       launch {
          //...
       }
    }
}

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