[英]For looping struct members with a pointer to a struct
I think my pointer game is rusty, I can't seem to get the for loop implementation to work. 我认为我的指针游戏生锈了,我似乎无法使for循环实现正常工作。 It's like the pointer isn't incremented along with the array.
就像指针没有随数组增加一样。 Any suggestions?
有什么建议么?
I implemented a "manual" version of what i want the loop to do. 我实现了希望循环执行的“手动”版本。 It worked as expected.
它按预期工作。
typedef struct txstruct_t
{
uint8_t tx[8];
void(*send)(struct txstruct_t *cthis, uint8_t arr[8]);
}txstruct_t;
void send(txstruct_t *cthis, uint8_t arr[8]);
void loop()
{
txstruct_t txobj;
uint8_t buf[8] = { 1, 0, 1, 0, 1, 0, 1, 0 };
send(&txobj, buf);
}
// This works
void send(txstruct_t *cthis, uint8_t arr[8])
{
cthis->tx[0] = arr[0];
cthis->tx[1] = arr[1];
cthis->tx[2] = arr[2];
cthis->tx[3] = arr[3];
cthis->tx[4] = arr[4];
cthis->tx[5] = arr[5];
cthis->tx[6] = arr[6];
cthis->tx[7] = arr[7];
return;
};
/*
//This doesn't work :(
void send(txstruct_t *cthis, uint8_t arr[8])
{
for (int i = 0; i < 8; i++)
{
cthis = cthis + i;
cthis->tx[i] = arr[i];
}
return;
};*/
I would love some clarification on this, so I could learn how to avoid this in the future! 我希望对此有所澄清,以便将来可以避免这种情况! Maybe even a better method of implementing such buffers.
甚至可能是实现此类缓冲区的更好方法。
cthis = cthis + i;
can be removed. 可以删除。 It makes no sense at all as it's an undefined attempt to somehow reset the pointer to the
struct
. 这根本没有任何意义,因为这是一次未定义的尝试,以某种方式将指针重置为
struct
。 You don't do that in the unrolled version of the loop, do you? 您不在循环的展开版本中这样做,对吗?
The other components of the loop are fine. 循环的其他组件也不错。
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