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如何在统一 3d 中使用矢量图形将 Sprite 从 SVGImage 加载到 Sprite Renderer?

[英]How to Load Sprite into Sprite Renderer from SVGImage by Using Vector Graphic in unity 3d?

I want to load Sprite From SVG image into SpriteRenderer Component of GameObject.我想将 SVG 图像中的 Sprite 加载到 GameObject 的 SpriteRenderer 组件中。

     private void Start()
    {
    LoadSpriteFromSVG();
    }

public void LoadSpriteFromSVG()
    {
    SVGImage image = Resources.Load<SVGImage>("Nadeem");

    transform.GetComponent<SVGImage>().sprite = image.sprite;


    }

Your Nadeem vector image is an imported Vector Sprite/Textured Sprite/Texture 2D (depending on your import settings), not an SVGImage, which is instead a MonoBehaviour derived Script component.您的 Nadeem 矢量图像是导入的 Vector Sprite/Textured Sprite/Texture 2D(取决于您的导入设置),而不是 SVGImage,它是 MonoBehaviour 派生的脚本组件。 The following code should work if your Nadeem image is being imported as a Vector Sprite or Textured Sprite:如果您的 Nadeem 图像被导入为矢量精灵或纹理精灵,则以下代码应该可以工作:

private void Start()
{
    LoadSpriteFromSVG();
}

public void LoadSpriteFromSVG()
{
    Sprite image = Resources.Load<Sprite>("Nadeem");

    transform.GetComponent<SVGImage>().sprite = image;
}

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