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python、pygame - 跳得太快?

[英]python, pygame - jumping too fast?

I am messing around with pygame, and trying to create a simple jumping function (no physics yet).我在搞乱 pygame,并试图创建一个简单的跳跃 function(还没有物理)。

For some reason my "jumps" are not visible in the display, even though the values I am using print out and seem to be working as intended.出于某种原因,我的“跳跃”在显示器中不可见,即使我正在使用的值打印出来并且似乎按预期工作。 What could I be doing wrong?我可能做错了什么?

isJump = False
jumpCount = 10
fallCount = 10
if keys[pygame.K_SPACE]:
    isJump = True
if isJump:
    while jumpCount > 0:
        y -= (jumpCount**1.5) / 3
        jumpCount -= 1
        print(jumpCount)
    while fallCount > 0:
        y += (fallCount**1.5) / 3
        fallCount -= 1
        print(fallCount)
    else:
        isJump = False
        jumpCount = 10
        fallCount = 10
        print(jumpCount, fallCount)

win.fill((53, 81, 92))
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()

I shortened the amount of code, but I think this is all that is related to the problem.我缩短了代码量,但我认为这就是与问题相关的全部。

You've to turn the while loops to if conditions.您必须将while循环转换为if条件。 You don't want to do the complete jump in a single frame.您不想在单个帧中完成完整的跳转。
You've to do a single "step" of the jump per frame.您必须每帧执行一次跳跃的“步骤”。 Use the main application loop to perform the jump.使用主应用程序循环来执行跳转。

See the example:请参阅示例:

import pygame

pygame.init()
win = pygame.display.set_mode((400, 400))
clock = pygame.time.Clock()

isJump = False
jumpCount, fallCount = 10, 10
x, y, width, height = 200, 300, 20, 20

run = True
while run:
    clock.tick(20)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
    keys = pygame.key.get_pressed()

    if keys[pygame.K_SPACE]:
        isJump = True
    if isJump:
        if jumpCount > 0:
            y -= (jumpCount**1.5) / 3
            jumpCount -= 1
            print(jumpCount)
        elif fallCount > 0:
            y += (fallCount**1.5) / 3
            fallCount -= 1
            print(fallCount)
        else:
            isJump = False
            jumpCount, fallCount = 10, 10
            print(jumpCount, fallCount)

    win.fill((53, 81, 92))
    pygame.draw.rect(win, (255, 0, 0), (x, y, width, height)) 
    pygame.display.flip()

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