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3D 地形在 Unity 中变黑,我该如何解决这个问题?

[英]3D Terrain goes black in Unity, How can I fix this?

My problem is, that if I try to use a brush in unity I move the cursor over the terrain, it turns black.我的问题是,如果我尝试统一使用刷子,我将 cursor 移动到地形上,它会变成黑色。 I tried: Turning off auto generate lightning, re-loading the project.我试过:关闭自动生成闪电,重新加载项目。 Can you help me please, how can I fix this?你能帮我吗,我该如何解决这个问题? Data: OS: OS X 10.11.6数据:操作系统:OS X 10.11.6

Version: 2019.2.7f2版本:2019.2.7f2

Also an error I get: RenderTexture.Create failed: format unsupported for random writes - R16 SFloat (45).我还得到一个错误:RenderTexture.Create failed: format unsupported for random writes - R16 SFloat (45)。

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Problem Pic问题图片

Unity only supports macOS 10.12 and later. Unity 仅支持macOS 10.12 及更高版本。 You will have to use a version of the editor from that era.您将不得不使用那个时代的编辑器版本。

Also, I don't think Unity tests with the NVIDIA web drivers on hackintoshes at all.此外,我认为 Unity 根本不会在 hackintoshes 上使用 NVIDIA web 驱动程序进行测试。 In my experience they are quite glitchy.根据我的经验,它们非常有问题。

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