[英]Size screen issue
for some reason, the application when reading the screen size getRealSize () began to give unreal sizes and 25 % less.出于某种原因,应用程序在读取屏幕尺寸时 getRealSize() 开始给出不真实的尺寸并减少 25%。 I have a screen of 1920*1080, and gives 1440*810.
我有一个 1920*1080 的屏幕,并给出 1440*810。 When I start a project, the screen size shows correctly.
当我开始一个项目时,屏幕大小显示正确。 But after the build for publication, this problem begins.
但是在发布构建之后,这个问题就开始了。
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main); Point point = new Point();
getWindowManager().getDefaultDisplay().getRealSize(point);}
You could use Dimension from Toolkit您可以使用 Toolkit 中的 Dimension
Code:代码:
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
System.out.println("Screen Width: " + screenSize.getWidth());
System.out.println("Screen Height: " + screenSize.getHeight());
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