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(Maya Python) 如何通过 GUI 功能运行单选选项按钮?

[英](Maya Python) How do I run radio option buttons through a GUI function?

Normally when I run a script with radio button options you select a radio button option and then you activate it with the button.通常,当我运行带有单选按钮选项的脚本时,您会选择一个单选按钮选项,然后使用该按钮激活它。 I used to leave my menu gui outside of a function: but ever since I learned importing maya scripts I started wrapping my menu interfaces in a GUI function which mean my radio button technique now no longer works.我曾经把我的菜单 gui 放在一个函数之外:但是自从我学会了导入 Maya 脚本后,我开始将我的菜单界面包装在一个 GUI 函数中,这意味着我的单选按钮技术现在不再有效。 I have no idea how to get it to work either.我也不知道如何让它工作。 The script itself is simple enough: just select a radio button option after importing the script and then create a shape with the button: atleast thats how it SHOULD work.脚本本身很简单:只需在导入脚本后选择一个单选按钮选项,然后使用按钮创建一个形状:至少它应该如何工作。 Instead I get no errors and no shapes created and I dont know whats broken.相反,我没有得到任何错误,也没有创建任何形状,我不知道是什么坏了。

'''
import cubeTestTemp
reload (cubeTestTemp)
cubeTestTemp.gui()
'''

import maya.cmds as cmds

#Creates ui. 
if cmds.window("cubeWin", exists =True):
    cmds.deleteUI("cubeWin", window = True)

myWindow = cmds.window("cubeWin",t='DS shapeDemo V1',w=200, h=500, toolbox=True)
column = cmds.columnLayout(adj=True)
#Creates variable to indicate the check box status. 1=Checked 0=Not Checked. 

cubeNum1 = 0
cubeNum2 = 0


#Creates Button funtion. 
def defaultButtonPush(*args):
       #The Print checks if button is pushed and what is the check box status. 
       print "Button is pushed."
       print cubeNum1
       #Check box argument finds the status of the variable and determines what to do. 
       #Eather create a cube or display a error dialog box.
       if cubeNum1 == 1:
        print "Cube Creation sucessful"
        cmds.polyCube()

       print "Button is pushed."
       print cubeNum2
       if cubeNum2 == 1:
        print "Sphere Creation sucessful"
        cmds.polySphere()


def gui(*args):
    #Creates check box. 
    #In the onCommand Script (onc) and offCommand Script (ofc) flags all commands must be made in between double quotes.
    cmds.radioCollection()
    cmds.radioButton(label='Cube',align='left',onCommand="cubeNum1 = 1", offCommand="cubeNum1 = 0")
    cmds.radioButton(label='Sphere',align='left',onCommand="cubeNum2 = 1", offCommand="cubeNum2 = 0")
    #Creates Button.
    cmds.button( label='Execute', command=defaultButtonPush ,align='left' )

cmds.showWindow()

Here's the modified script.这是修改后的脚本。 The problem was the scope of the scripts.问题是脚本的范围。 "onCommand" was executed in its own scope that has its own "cubeNum" variables. “onCommand”在其自己的范围内执行,该范围具有自己的“cubeNum”变量。

"""
import cubeTestTemp
reload (cubeTestTemp)
cubeTestTemp.gui()
"""

import maya.cmds as cmds

# Variable to indicate the radio button status. 1=Cube, 2=Shpere. 
shape_selector = 0


def action_button(*args):
    """
    Create an object based on the shape_selector status
    """
    print "Button is pushed", repr(args)
    if shape_selector == 1:
        cmds.polyCube()
        print "Cube created"
    elif shape_selector == 2:
        cmds.polySphere()
        print "Sphere created"
    else:
        print "No shape selected"


def selection_changed(shape):
    """
    Save the current shape selection
    into global variable "shape_selector"
    """
    global shape_selector
    shape_selector = shape
    print "Current selection:", shape_selector


def gui():
    """
    Create the GUI
    """
    if cmds.window("cubeWin", exists=True):
        cmds.deleteUI("cubeWin", window=True)
    myWindow = cmds.window("cubeWin", t='DS shapeDemo V1', w=200, h=500, toolbox=True)
    column = cmds.columnLayout(adj=True)
    # Create the radio buttons 
    cmds.radioCollection()
    cmds.radioButton(label='Cube',align='left', select=True, onCommand=lambda x:selection_changed(1))
    cmds.radioButton(label='Sphere',align='left', onCommand=lambda x:selection_changed(2))
    # Create the push button
    cmds.button(label='Create', command=action_button, align='left')
    cmds.showWindow()

if __name__ == "__main__":
    gui()

Another way is to read the radio button state only when needed另一种方法是仅在需要时读取单选按钮状态

"""
import cubeTestTemp
reload (cubeTestTemp)
cubeTestTemp.gui()
"""

import maya.cmds as cmds


def action_button(cube_button, sphere_button):
    """
    Create an object based on the shape_selector status
    """
    if cmds.radioButton(cube_button, query=True,select=True):
        cmds.polyCube()
        print "Cube created"
    elif cmds.radioButton(sphere_button, query=True,select=True):
        cmds.polySphere()
        print "Sphere created"
    else:
        print "No shape selected"


def gui():
    """
    Create the GUI
    """
    if cmds.window("cubeWin", exists=True):
        cmds.deleteUI("cubeWin", window=True)
    myWindow = cmds.window("cubeWin", t='DS shapeDemo V1', w=200, h=500, toolbox=True)
    column = cmds.columnLayout(adj=True)
    # Create the radio buttons 
    cmds.radioCollection()
    # Save the button ids
    cube_button = cmds.radioButton(label='Cube',align='left', select=True)
    sphere_button = cmds.radioButton(label='Sphere',align='left')
    # Create the push button
    cmds.button(label='Create', command=lambda x:action_button(cube_button, sphere_button), align='left')
    cmds.showWindow()

if __name__ == "__main__":
    gui()

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