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暂停后无法恢复 unity3D

[英]Unable to resume unity3D after pause

I am rather new to c#.我对 c# 比较陌生。 I am currently making a pause and resume screen.我目前正在暂停和恢复屏幕。 Pausing seems to work just fine, but the resuming functionality isn't.暂停似乎工作得很好,但恢复功能不是。

I used Debug.Log to narrow the problem down to the chunk of code below.我使用Debug.Log将问题缩小到下面的代码块。 When I hit the resume button after pausing, Paused get set to false , but nothing more happens, it's like if the code never reached the else clause.当我在暂停后点击恢复按钮时, Paused被设置为false ,但没有更多的事情发生,就像代码从未到达else子句一样。

However, it does work, as before I hit pause, I get "resume" from Debug.Log , but whenever I hit pause, I never get that.但是,它确实有效,就像在我点击暂停之前一样,我从Debug.Log获得“恢复”,但是每当我点击暂停时,我都不会得到那个。

public static bool Paused;
public void ClickPauseButton()
{
    Paused = true;
    Time.timeScale = 0;
}

public void ClickResumeButton()//works
{
    Paused = false;
    Time.timeScale = 1;
}

void Update()
{
    if(Paused == true)
    {
        showPaused();
        HideUI();
    }
    else //This is the problem... Not a single resume
    {
        ShowUI();
        hidePaused();
        Debug.Log("resume");
    }
}

You can change your script with my script which I have given below.您可以使用我在下面给出的脚本更改您的脚本。

    using System.Collections.Generic;
    using UnityEngine;

    public class PausedMenu : MonoBehaviour
    {
        public static bool Paused = false;
        public GameObject pauseUI;

        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                if (Paused)
                {
                    ClickResumeButton();
                }
                else
                {
                    ClickPauseButton();
                }
            }
        }

        public void ClickResumeButton()
        {
            pauseUI.SetActive(false);
            Time.timeScale = 1f;
            Paused = false;
        }

        public void ClickPauseButton()
        {
            pauseUI.SetActive(true);
            Time.timeScale = 0f;
            Paused = true;
        }
   }

using this you can easily manage your pauseUI.使用它您可以轻松管理您的 pauseUI。

Note : Attach your script to the parent game object.注意:将您的脚本附加到父游戏对象。 Make sure your game object is in this sequence.确保您的游戏对象按此顺序排列。 PauseCanvas -> PauseUI -> ResumeButton. PauseCanvas -> PauseUI -> ResumeButton。 you have to give this script to PauseCanvas.你必须把这个脚本交给 PauseCanvas。 And your pause button is outside of pauseUI.你的暂停按钮在 pauseUI 之外。

You can use this sequence which I have given below.您可以使用我在下面给出的这个序列。

在此处输入图片说明

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