[英]Pygame.mouse.get_pressed() wont detect most of my clicks
So this is my code :所以这是我的代码:
import pygame
import pygame as pg
pygame.init()
displayWidth = 800
displayHeight = 600
### colour codes ###
bgColour = (245, 230, 255)
grey = (150, 150, 150)
darkGrey = (100, 100, 100)
darkBlack = (0,0,0)
clock = pygame.time.Clock()
mouse_clicked = False
display = pygame.display.set_mode((displayWidth, displayHeight))#sets height and width of screen
pygame.display.set_caption('Fashion!')
def screenDisplay(): #subroutine to display screens
display = pygame.display.set_mode((displayWidth, displayHeight))#sets height and width of screen
pygame.display.set_caption('Fashion!') #sets screen title
display.fill(bgColour)
def text_objects(text, font): #font colour
textSurface = font.render(text, True, darkBlack)
return textSurface, textSurface.get_rect()
def textDisplay(s,t,x,y): #subroutine for displaying text on screen
smallText = pygame.font.SysFont("",s) #creates front and font size
textSurf, textRect = text_objects(t, smallText) #inputs text
textRect.center = (x,y) #centres text
display.blit(textSurf, textRect) #displays test
def button(msg,s,x,y,w,h,ic,ac,action=None): #format for button
mouse = pygame.mouse.get_pos() #gets mouse position (tracks cursor)
click = pygame.mouse.get_pressed() #gets status of mouse (tracks click)
print(click)
if x+w > mouse[0] > x and y+h > mouse[1] > y: #draws rectangle for button
pygame.draw.rect(display, ac,(x,y,w,h)) #draws rectangle after colour if mouse is on area
if click[0] == 1 and action != None: #performs function on click
action()
else:
pygame.draw.rect(display,ic,(x,y,w,h)) #draws rectangle initial colour if mouse isnt on area
smallText = pygame.font.SysFont("",s) #adds text to button
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
display.blit(textSurf, textRect)
smallText = pygame.font.SysFont("",s) #adds text to button
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
display.blit(textSurf, textRect)
def menuDisplay():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screenDisplay()
button("WARDROBE",60,200,100,400,100,grey,darkGrey,page)
button("OUTFIT", 60,200,250,400,100,grey,darkGrey,page)
button("SHOPPING",60,200,400,400,100,grey,darkGrey,page)
button("QUIT", 40,300,530,200,50,grey,darkGrey,page)
pygame.display.update()
clock.tick(30)
def page():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screenDisplay()
pygame.display.update()
clock.tick(30)
menuDisplay()
It prints the get pressed but it only returns [0,0,0] until at random times (sometimes straight away sometimes after 10 clicks sometimes after like 50 clicks) it registers [1,0,0].它打印 get press 但它只返回 [0,0,0] 直到随机时间(有时直接有时在 10 次点击后有时在 50 次点击后)它注册 [1,0,0]。 it has never worked even on other computers.
它甚至从未在其他计算机上工作过。 It didn't work when I didnt have a clock either so like that didnt change anything.
当我没有时钟时它也不起作用,所以没有改变任何东西。
I am so sad and stressed please help 💔🙏我很伤心和压力,请帮助💔🙏
The issue is the call to pygame.display.set_mode
in screenDisplay
.问题是在
screenDisplay
调用pygame.display.set_mode
。 Note, pygame.display.set_mode
reinitialize the window and causes losing all mouse event states.请注意,
pygame.display.set_mode
重新初始化窗口并导致丢失所有鼠标事件状态。
screenDisplay
is called in the main application loop. screenDisplay
在主应用程序循环中被调用。 It is a wast of performance and bad style to initialize the display in every frame.在每一帧中初始化显示是一种性能浪费和糟糕的风格。
Do not call screenDisplay
in the main application loop, just clear the display by display.fill(bgColour)
to solve the issue:不要在主应用循环中调用
screenDisplay
,只需通过display.fill(bgColour)
清除显示即可解决问题:
def menuDisplay():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# screenDisplay() <-- DELETE
display.fill(bgColour)
button("WARDROBE",60,200,100,400,100,grey,darkGrey,page)
button("OUTFIT", 60,200,250,400,100,grey,darkGrey,page)
button("SHOPPING",60,200,400,400,100,grey,darkGrey,page)
button("QUIT", 40,300,530,200,50,grey,darkGrey,page)
pygame.display.update()
clock.tick(30)
Do the same in page()
在
page()
做同样的事情
def page():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# screenDisplay() <-- DELETE
display.fill(bgColour)
pygame.display.update()
clock.tick(30)
I changed some things and this works:我改变了一些东西,这有效:
import pygame
pygame.init()
displayWidth = 800
displayHeight = 600
### colour codes ###
bgColour = (245, 230, 255)
grey = (150, 150, 150)
darkGrey = (100, 100, 100)
darkBlack = (0,0,0)
smallText = pygame.font.SysFont("",32)
display = pygame.display.set_mode((displayWidth, displayHeight))
pygame.display.set_caption('Fashion!')
def text_objects(text, font): #font colour
textSurface = font.render(text, True, darkBlack)
return textSurface, textSurface.get_rect()
def button(msg,s,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(display, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(display, ic,(x,y,w,h))
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
display.blit(textSurf, textRect)
def menuDisplay():
display.fill(bgColour)
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
button("WARDROBE",60,200,100,400,100,grey,darkGrey,page)
button("OUTFIT", 60,200,250,400,100,grey,darkGrey,page)
button("SHOPPING",60,200,400,400,100,grey,darkGrey,page)
button("QUIT", 40,300,530,200,50,grey,darkGrey,page)
pygame.display.update()
def page():
display.fill(bgColour)
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.draw.rect(display,grey,(50,50,50,50) )
pygame.display.update()
menuDisplay()
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