[英]`pygame.mouse.get_pressed()` reports clicks when mouse is not clicked
[英]Pygame.mouse.get_pressed() wont detect most of my clicks
所以这是我的代码:
import pygame
import pygame as pg
pygame.init()
displayWidth = 800
displayHeight = 600
### colour codes ###
bgColour = (245, 230, 255)
grey = (150, 150, 150)
darkGrey = (100, 100, 100)
darkBlack = (0,0,0)
clock = pygame.time.Clock()
mouse_clicked = False
display = pygame.display.set_mode((displayWidth, displayHeight))#sets height and width of screen
pygame.display.set_caption('Fashion!')
def screenDisplay(): #subroutine to display screens
display = pygame.display.set_mode((displayWidth, displayHeight))#sets height and width of screen
pygame.display.set_caption('Fashion!') #sets screen title
display.fill(bgColour)
def text_objects(text, font): #font colour
textSurface = font.render(text, True, darkBlack)
return textSurface, textSurface.get_rect()
def textDisplay(s,t,x,y): #subroutine for displaying text on screen
smallText = pygame.font.SysFont("",s) #creates front and font size
textSurf, textRect = text_objects(t, smallText) #inputs text
textRect.center = (x,y) #centres text
display.blit(textSurf, textRect) #displays test
def button(msg,s,x,y,w,h,ic,ac,action=None): #format for button
mouse = pygame.mouse.get_pos() #gets mouse position (tracks cursor)
click = pygame.mouse.get_pressed() #gets status of mouse (tracks click)
print(click)
if x+w > mouse[0] > x and y+h > mouse[1] > y: #draws rectangle for button
pygame.draw.rect(display, ac,(x,y,w,h)) #draws rectangle after colour if mouse is on area
if click[0] == 1 and action != None: #performs function on click
action()
else:
pygame.draw.rect(display,ic,(x,y,w,h)) #draws rectangle initial colour if mouse isnt on area
smallText = pygame.font.SysFont("",s) #adds text to button
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
display.blit(textSurf, textRect)
smallText = pygame.font.SysFont("",s) #adds text to button
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
display.blit(textSurf, textRect)
def menuDisplay():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screenDisplay()
button("WARDROBE",60,200,100,400,100,grey,darkGrey,page)
button("OUTFIT", 60,200,250,400,100,grey,darkGrey,page)
button("SHOPPING",60,200,400,400,100,grey,darkGrey,page)
button("QUIT", 40,300,530,200,50,grey,darkGrey,page)
pygame.display.update()
clock.tick(30)
def page():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screenDisplay()
pygame.display.update()
clock.tick(30)
menuDisplay()
它打印 get press 但它只返回 [0,0,0] 直到随机时间(有时直接有时在 10 次点击后有时在 50 次点击后)它注册 [1,0,0]。 它甚至从未在其他计算机上工作过。 当我没有时钟时它也不起作用,所以没有改变任何东西。
我很伤心和压力,请帮助💔🙏
问题是在screenDisplay
调用pygame.display.set_mode
。 请注意, pygame.display.set_mode
重新初始化窗口并导致丢失所有鼠标事件状态。
screenDisplay
在主应用程序循环中被调用。 在每一帧中初始化显示是一种性能浪费和糟糕的风格。
不要在主应用循环中调用screenDisplay
,只需通过display.fill(bgColour)
清除显示即可解决问题:
def menuDisplay():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# screenDisplay() <-- DELETE
display.fill(bgColour)
button("WARDROBE",60,200,100,400,100,grey,darkGrey,page)
button("OUTFIT", 60,200,250,400,100,grey,darkGrey,page)
button("SHOPPING",60,200,400,400,100,grey,darkGrey,page)
button("QUIT", 40,300,530,200,50,grey,darkGrey,page)
pygame.display.update()
clock.tick(30)
在page()
做同样的事情
def page():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# screenDisplay() <-- DELETE
display.fill(bgColour)
pygame.display.update()
clock.tick(30)
我改变了一些东西,这有效:
import pygame
pygame.init()
displayWidth = 800
displayHeight = 600
### colour codes ###
bgColour = (245, 230, 255)
grey = (150, 150, 150)
darkGrey = (100, 100, 100)
darkBlack = (0,0,0)
smallText = pygame.font.SysFont("",32)
display = pygame.display.set_mode((displayWidth, displayHeight))
pygame.display.set_caption('Fashion!')
def text_objects(text, font): #font colour
textSurface = font.render(text, True, darkBlack)
return textSurface, textSurface.get_rect()
def button(msg,s,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(display, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(display, ic,(x,y,w,h))
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
display.blit(textSurf, textRect)
def menuDisplay():
display.fill(bgColour)
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
button("WARDROBE",60,200,100,400,100,grey,darkGrey,page)
button("OUTFIT", 60,200,250,400,100,grey,darkGrey,page)
button("SHOPPING",60,200,400,400,100,grey,darkGrey,page)
button("QUIT", 40,300,530,200,50,grey,darkGrey,page)
pygame.display.update()
def page():
display.fill(bgColour)
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.draw.rect(display,grey,(50,50,50,50) )
pygame.display.update()
menuDisplay()
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