[英]Unity3D two box colliders(2D) common border problem
As the image shows, two box colliders(2D) stay close together, while a circle collider(2D) fall on the common border.如图所示,两个盒子碰撞器 (2D) 靠得很近,而圆形碰撞器 (2D) 落在公共边界上。
I hope it will bounce forward (blue arrow), but sometimes it bounce back (green arrow).我希望它会向前反弹(蓝色箭头),但有时它会反弹(绿色箭头)。
I have checked the position and the width, and have make sure the box colliders(2D) are touch to each other perfectly.我已经检查了位置和宽度,并确保盒子碰撞器(2D)完美地相互接触。
(positions: (0,0), (2,0), widths: 2, 2) (位置: (0,0), (2,0), 宽度: 2, 2)
I am new on Unity, and have no idea how to prevent the strange bounce.我是 Unity 的新手,不知道如何防止奇怪的反弹。
Please give me some help, thanks.请给我一些帮助,谢谢。
Image图片
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.