[英]Combining the OpenGL ES rendering and UI-elements in Android
Android application uses android.opengl.GLSurfaceView to rendering OpenGL ES: Android 应用程序使用 android.opengl.GLSurfaceView 来渲染 Z760716B590EE7C0ADC25F434F577 ES:
public class GameActivity extends AppCompatActivity {
private SurfaceView surfaceView;
@Override
protected void onCreate(Bundle state) {
...
surfaceView = new SurfaceView(this);
setContentView(surfaceView);
}
}
public class SurfaceView extends GLSurfaceView {
private final SceneRenderer renderer;
public SurfaceView(Context context) {
...
renderer = new SceneRenderer(context);
setRenderer(renderer);
}
}
How to display Android UI-elements (like text labels) over of OpenGL ES rendering?如何在 OpenGL ES 渲染中显示 Android UI 元素(如文本标签)?
Need to use:需要使用:
public class GameActivity extends AppCompatActivity {
private SurfaceView surfaceView;
@Override
protected void onCreate(Bundle state) {
setContentView(R.layout.activity_gl);
surfaceView = findViewById(R.id.oglView);
surfaceView.init(this.getApplicationContext());
}
}
public class SurfaceView extends GLSurfaceView {
private SceneRenderer renderer;
public SurfaceView(Context context) {
super(context);
}
public SurfaceView(Context context, AttributeSet attributes) {
super(context, attributes);
}
public void init(Context context) {
renderer = new SceneRenderer(context);
setRenderer(renderer);
...
}
}
And create layout activity_gl.xml:并创建布局activity_gl.xml:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
tools:context=".activities.GameActivity">
<com.app.SurfaceView
android:id="@+id/oglView"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<TextView ... />
</androidx.constraintlayout.widget.ConstraintLayout>
To update elements from the render thread, can use Handler/Looper.要从渲染线程更新元素,可以使用 Handler/Looper。
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